Lazy Game Reviews - Basically the perfect review of this game

[video=youtube_share;0XNqJW_8z58]https://youtu.be/0XNqJW_8z58[/video]

This review really hits it right on the head when it comes to this game. It brings up its strengths but doesn't ignore its shortfalls either.
 
The only thing I didn't agree on is the coaster builder. I really do like the base coaster builder. The only thing it is missing is more details about the height markers and angles etc as you build. Other than that I think yeah everything was pretty spot on.
 
probably the best review i have read so far, minus the whole coaster builder is bad part, its far better than any other coaster builder we have had
 
The only thing I didn't agree on is the coaster builder. I really do like the base coaster builder. The only thing it is missing is more details about the height markers and angles etc as you build. Other than that I think yeah everything was pretty spot on.

I don't think it's bad per se, but I also don't think it's super intuitive. It's also hard to get things really smooth with the tools we have now, especially inversions and the pre-made elements.

Anyway, this review is pretty much exactly how I feel about the game. It shines in a lot of ways, but it also has a lot of issues, so I'm happy to see someone with a lot of weight has seen these issues as well.
 
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The only thing I didn't agree on is the coaster builder. I really do like the base coaster builder. The only thing it is missing is more details about the height markers and angles etc as you build. Other than that I think yeah everything was pretty spot on.

I'll copy what I said on reddit-

Coaster creation problems remain problems even after you're used to them, though. For example, the way arched pieces continue into the next piece, and they won't end or line up or straighten exactly where you expect. Or the way that banking, and turning, are camera-focused instead of simply being directionally focused. Or the way the banking icon turns left when you move the mouse left, even if the camera means moving the mouse left is banking the track right. Or the way raising and lowering already built pieces doesn't adjust adjacent pieces to match and it adds weird chunks of horribly clunky looking track to either end of the track you're raising/lowering.
 
I'm in the process of doing a detailed review . I think the reviewer had a pretty honest review . Some of the details left out are what most are criticizing about . Things like coaster train selection, no multiple layers of water (water at 2 different heights ) and th lack of natural scenery (grass, flowers) and performance . Planet coaster looks great but honestly thats its greatest aspect . I don't get that management feel for it . On a gaming forum I have this pinned to, many are frustrated easily by what they see and what they can actually do .
 
I'm in the process of doing a detailed review . I think the reviewer had a pretty honest review . Some of the details left out are what most are criticizing about . Things like coaster train selection, no multiple layers of water (water at 2 different heights ) and th lack of natural scenery (grass, flowers) and performance . Planet coaster looks great but honestly thats its greatest aspect . I don't get that management feel for it . On a gaming forum I have this pinned to, many are frustrated easily by what they see and what they can actually do .

You can absolutely have water at different heights. I did it earlier today.
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I've always loved his reviews. He's always fair and usual right. I agree on most accounts. Aside coaster building. It takes time to get use to. But its right what it needs to be . He's spot on with the paths though. Their still so awful.

If your on the fence about buying the game. His review is a good one to check out.
 
He's typically pretty fair, but honestly with how he treats The Sims (he has constant complaints about "more stuff, no more depth"), it feels like he was being lenient here.
 
I've always loved his reviews. He's always fair and usual right. I agree on most accounts. Aside coaster building. It takes time to get use to. But its right what it needs to be . He's spot on with the paths though. Their still so awful.

If your on the fence about buying the game. His review is a good one to check out.

The coaster builder is definitely not 100% at the moment. For one the smooth tool doesn't work well on inversions at all, the pre-built elements are impossible to get smooth transitions into and out of. Plus, manipulating the track after its been built is lacking in a LOT of aspects, which makes it really difficult to make specific adjustments after you've finished the coaster. And lastly, we need an indicator when it comes to height and turning radius when building. We have degrees shown to us when twisting the track, but we need it for the other things as well.
 
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The coaster builder is definitely not 100% at the moment. For one the smooth tool doesn't work well on inversions at all, the pre-built elements are impossible to get smooth transitions into and out of, plus manipulating the track after its been built is lacking in a LOT of aspects which makes it really difficult to make specific adjustments after you've finished the coaster. And lastly, we need some indicator when it comes to height and turning radius when building. We have degrees shown to us when twisting the track, but we need it for the other things as well.

I agree with all of this but feel the base coaster editor is much better than that of the RCTW one though.

I think it just needs to have some better info and as we have said better way to create smooth corkscrews etc and the smoothing tool to work better or even add a 3rd option to smooth differently again if needed.
 
Seems pretty correct to me, the issue with the controls is not the "can't do it" more of "how do you do it" we have more control then ever which is great! But it also is very difficult for people to learn all the nuances and in's and out's of this system. Beyond that however, I agree as far as difficulty. That has been the number 1 concern in all reviews so far , basically "Amazing game, wish there was some actual game play here thou" responses to the depth of play. If your not into building as much, yea the actual game elements are lacking.

But as with all reviews and myself, I can SEE the future (IE with a bit more investment and time from the devs) they can add these layers to really make this the king of all theme park games.
 
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I would argue his complaint about moving items being hard is valid, too.

Sure, if you press x, you get precise controls. But you also have movement controls that let you move htings up/down! And then they snap back to where they were before the second you move the mouse...and pressing ctrl to move them only to the side only gives you two orientations, and what those orientations are based on is anyone's guess, because it's not the world axis, and it's inconsistent otherwise, and again, it snaps right back to where it started the second you let go.
 
I agree with all of this but feel the base coaster editor is much better than that of the RCTW one though.

I think it just needs to have some better info and as we have said better way to create smooth corkscrews etc and the smoothing tool to work better or even add a 3rd option to smooth differently again if needed.

I'm on the fence about whether it's better or not. I haven't actually tried RCTW's editor, but from what I've seen, it looks like it's a little bit more intuitive at its core. But the way they've built it on top of it, it doesn't even come close. I really do wish Frontier would've at least taken some elements from an editor like that, I would really like to at least have the option of being able to drag out the end of my coaster and place it exactly wherever I want instead of having to put down 10 pieces to get there. But that's just me, and it may be horrible in practice, I don't really know. I feel, and I feel the same with the path system, that they stuck to what they (and the audience) knew, instead of going for something new.

Either way, they won't change that at this point so it's a bit of a moot point. I really do feel like the existing coaster editor needs a lot of work still though. Especially when it comes to post-complete editing of your track. It needs to be a LOT easier to manipulate your track after you've built in. And maybe introducing nodes that you can drag around and manipulate in an X, Y, Z plane is the way to do that.
 
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The only thing I didn't agree on is the coaster builder. I really do like the base coaster builder. The only thing it is missing is more details about the height markers and angles etc as you build. Other than that I think yeah everything was pretty spot on.

agree [happy]
 
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