and Powerplay too, perhaps to a lesser extend.
The CG in Lembava is the first CG I signed up for, so maybe this has been noted before. Apologies if I'm rehashing old arguments.
The CG has 2 motivators which work against each other. On the one hand, it benefits all participants to have as many reports as possible handed in. On the other hand, the leaderboard makes it a contest to get into the top 5%. Because of this, it makes a big difference who is handing in the data. Me, or another explorer. While the community aspect suggests motivators to work together.
The same principle applies to powerplay. Because of the structure, players are grinding to compete against each other rather than working together to compete against rival factions.
This may be a conscious decision on the developers part, since this rat race does create a powerful incentive to grind towards the top of the leaderboard, but I feel it goes against a lot of what I have heard David Braben go on about months ago. He talked about creating incentives to co-operate.
How would people feel if the leaderboard was removed from the CGs (and possibly PP, not involved in PP, so not that outspoken about that) and the rewards were determined in a linear fashion, but would increase by reaching new tiers.
Example CG Lembava:
Tier 1: 1 report = 50 credits
Tier 2: 1 report = 100 credits
Tier 3: 1 report = 200 credits
etc
Lets say I have 1000 reports handed in. At the moment this means I am in the top 15%. So the only way to increase this pay-out is grind more and compete against the community.
If the leaderboard is removed, helping other CMDRs handing in their data by patrolling Lembava for instance would mean money for me as well, since the more data is handed in, the higher the Tier, the more I get paid out.
This isn't as strong an incentive as the Leaderboard, since we are all hardwired for the rat race, but if this game aims to reward co-operation, shouldn't co-operation be rewarded?
The CG in Lembava is the first CG I signed up for, so maybe this has been noted before. Apologies if I'm rehashing old arguments.
The CG has 2 motivators which work against each other. On the one hand, it benefits all participants to have as many reports as possible handed in. On the other hand, the leaderboard makes it a contest to get into the top 5%. Because of this, it makes a big difference who is handing in the data. Me, or another explorer. While the community aspect suggests motivators to work together.
The same principle applies to powerplay. Because of the structure, players are grinding to compete against each other rather than working together to compete against rival factions.
This may be a conscious decision on the developers part, since this rat race does create a powerful incentive to grind towards the top of the leaderboard, but I feel it goes against a lot of what I have heard David Braben go on about months ago. He talked about creating incentives to co-operate.
How would people feel if the leaderboard was removed from the CGs (and possibly PP, not involved in PP, so not that outspoken about that) and the rewards were determined in a linear fashion, but would increase by reaching new tiers.
Example CG Lembava:
Tier 1: 1 report = 50 credits
Tier 2: 1 report = 100 credits
Tier 3: 1 report = 200 credits
etc
Lets say I have 1000 reports handed in. At the moment this means I am in the top 15%. So the only way to increase this pay-out is grind more and compete against the community.
If the leaderboard is removed, helping other CMDRs handing in their data by patrolling Lembava for instance would mean money for me as well, since the more data is handed in, the higher the Tier, the more I get paid out.
This isn't as strong an incentive as the Leaderboard, since we are all hardwired for the rat race, but if this game aims to reward co-operation, shouldn't co-operation be rewarded?