Legal Corrosive Commodities and Missions

Missions to ship Thargoid materials were a great addition to the game. But because people can't learn to save themselves, they've already been pulled out of the game.

This isn't really their fault though. Corrosive materials have virtually been absent from the whole game... toxic waste is like hens teeth, don't even ask about chemical waste (it's not even corrosive???), and apparently anything involving Thargoid materials is the league of lunatics with too much time on their hands.

So let's introduce commodities on the market that are corrosive. Maybe only as corrosive as toxic waste, which is far less corrosive than Thargoid materials, but in bulk could still do some serious damage.

Some examples might be:
Industrial Worlds could produce:
- Weapons-grade Radioactive Materials - Consumed by Military economies
- Medical-grade Radioactive Materials - Consumed by Service, High-Tech economies
- Toxic Waste (already exists, but should be legalised in all but Refinery, Industrial Economies, and is the butt-end of toxic cargo) - Consumed by Refineries

High Tech could produce:
- Commercial-grade Radioactive Materials - Used by Industry

And if you felt like some lols, agricultural could produce:
- Bananas - Used by All

Then, introduce a new mission template; corrosive hauling missions.

Give them a unique icon, the little toxic symbol with an arrow like usual delivery missions, so that it's patently clear you're hauling corrosive materials before you even click the mission.


This way, people are introduced to the concept of dealing with toxic cargo early on in the game, so that when hauling thargoid material missions get put back in (because they should be put back in...) it's not such a culture shock for people used to haul A to B with no concerns in the world.
 
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