Greetings Cmdrs,
facing several new crimes I have found myself with a great deal of uncertainty of what is considered illegal in which jurisdiction as there are no legal texts available.
A simple description at the interstellar factor would suffice the current lack of understanding.
In my opinion, a game that tries to gain more realism should also stick to basic fundaments of punitive law.
1. No punishment without law
2. Definiteness of any law - a regular law non-professional must always understand what is punishible by simply reading the written law
There are other funaments, too - at least in German law - but those two should do for.
At the moment there neither is any written law, nor does everyone understand what is punitive.
The crimes (assault, murder) and administrative offence acts (pod loitering, trespass, etc.) should be listed within the ship computer of every commander's log, showing what is considered punitive in the current jurisdiction the commander is located at.
At the very least, a list should be available at the interstellar factor, although a constant availability would allow consultation when in doubt before commiting possible punitive behavior.
Fly save and o7
P.s.: I love Elite, but there is an overall lack of information in the game, regarding story, things like the effect of pips put in sys, how to rank up, which stars are scoopable and so on. For all of this I had to use google, youtube and other third party tools and a few of these things I simply found out by pure chance.
Unfortunately, I could continue this enumeration forever.
The most recent example:
I knew how the Eagle Eye works (by youtube...) - what I did not know was that Thargoid scouts started showing up in the respective systems and by fighting them an attack could be prevented. This should have been communicated via Galnet by now.
Finding out important things by chance on youtube and other third party tools is not fun and this drove me after a few weeks of playing away from the game. Only due to my stubbornness I put way more time and effort into gaining all that knowledge, than any game should demand.
Complexity is fun but complexity without any guidance is not.
facing several new crimes I have found myself with a great deal of uncertainty of what is considered illegal in which jurisdiction as there are no legal texts available.
A simple description at the interstellar factor would suffice the current lack of understanding.
In my opinion, a game that tries to gain more realism should also stick to basic fundaments of punitive law.
1. No punishment without law
2. Definiteness of any law - a regular law non-professional must always understand what is punishible by simply reading the written law
There are other funaments, too - at least in German law - but those two should do for.
At the moment there neither is any written law, nor does everyone understand what is punitive.
The crimes (assault, murder) and administrative offence acts (pod loitering, trespass, etc.) should be listed within the ship computer of every commander's log, showing what is considered punitive in the current jurisdiction the commander is located at.
At the very least, a list should be available at the interstellar factor, although a constant availability would allow consultation when in doubt before commiting possible punitive behavior.
Fly save and o7
P.s.: I love Elite, but there is an overall lack of information in the game, regarding story, things like the effect of pips put in sys, how to rank up, which stars are scoopable and so on. For all of this I had to use google, youtube and other third party tools and a few of these things I simply found out by pure chance.
Unfortunately, I could continue this enumeration forever.
The most recent example:
I knew how the Eagle Eye works (by youtube...) - what I did not know was that Thargoid scouts started showing up in the respective systems and by fighting them an attack could be prevented. This should have been communicated via Galnet by now.
Finding out important things by chance on youtube and other third party tools is not fun and this drove me after a few weeks of playing away from the game. Only due to my stubbornness I put way more time and effort into gaining all that knowledge, than any game should demand.
Complexity is fun but complexity without any guidance is not.
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