I get a feeling that once the game goes live, everyone will gradually start drifting away from the starting area, and the longer the game is live, the less likely you will be to run into another person. Within a few months, the very few amount of players playing this game will be scattered sooooo far away from each other... This leaves me wondering, whats the point of this game being online to begin with? The only player encounters I can imagine in the long run is gimped out pirates who go back to the starting area to pirate beginners, but the majority of the player base will be spread so thin that actual player encounters simply wont happen anymore.
Is there a way to avoid this, is there a plan that I don't know about, such as certain hotspots that would be generally known to players? I'm just starting to think that leaving the starting systems will basically be saying goodbye to player encounters.
Many, will automatically stay in the core systems. They know where to find most hardware and ship upgrades and what to trade, it's a safety net of higher security and many will stay here for fear of the unknown. The more adventurous will of course dive deeper into the galaxy, that's a given. Those who decide to pirate or bounty hunt will be close to populated areas where many frequent. It makes little sense for a bounty hunter to go off into the galaxy. Unless of course roaming npcs are en-mass, of which I doubt since many will moan about far too much with the whole interdiction mechanic. Perhaps, it would be better if they just took the interdiction mechanic out and let close proximity drop you into normal space and you can find multiple enemies or whatever like the original elite. Even if it does thin out, perhaps the npcs that largely run in the background will pick-up the slack from lower numbers. We won't really know what is in until pre-release (gamma) so we can get a better idea of what's on offer. Also, there's almost 60,000 backers, that's a lot of players if all do decide to play the game.
Shok.
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