Length of campaign and Aviary "issues"

Good evening...

First of all, I like the game in general so far.. I really really do.
But there are a few things I like to adress so it can be taken into account for future dlcs..

First:
The length of the campaign..
I know that Chaos Theory is a second story mode.. but the story mode campaign is....... for lack of a better word.... a joke.
5 levels, everyone finishable in 20 minutes, which only seems to serve as a tutorial...
The campaign in the first game, on the 5 isles, was so much better, longer and fun to play :/

Aviary:
Flying reptiles should be able to land on rocks and perhaps even trees... it seems a bit dull and stupid to only watch them fly back and forth between the feeder and the roof of the viewing platform...
We were promised more intelligent creature AI like in Planet Zoo and at least for the flyers... I feel very very reminded of the "trash" aviary from the jurassic park DLC
I hope the herding and pack AI of the other dinosaurs is better....

For future DLCs I would be looking forward for campaigns like Claires rescue missions or the Secrets of Dr. Wu...

Edit: Positive Note: Just saw the hunting animation of the Herrerasaurus and have to say I like many of the new animations...

Thank you for your time :)
 
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Good evening...

First of all, I like the game in general so far.. I really really do.
But there are a few things I like to adress so it can be taken into account for future dlcs..

First:
The length of the campaign..
I know that Chaos Theory is a second story mode.. but the story mode campaign is....... for lack of a better word.... a joke.
5 levels, everyone finishable in 20 minutes, which only seems to serve as a tutorial...
The campaign in the first game, on the 5 isles, was so much better, longer and fun to play :/

Aviary:
Flying reptiles should be able to land on rocks and perhaps even trees... it seems a bit dull and stupid to only watch them fly back and forth between the feeder and the roof of the viewing platform...
We were promised more intelligent creature AI like in Planet Zoo and at least for the flyers... I feel very very reminded of the "trash" aviary from the jurassic park DLC
I hope the herding and pack AI of the other dinosaurs is better....

For future DLCs I would be looking forward for campaigns like Claires rescue missions or the Secrets of Dr. Wu...

Edit: Positive Note: Just saw the hunting animation of the Herrerasaurus and have to say I like many of the new animations...

Thank you for your time :)
Hello

The campaign was expected to be very short since they do not let you do anything. There are no expeditions to deposits, no fossils, nor do they let you create dinosaurs, or have visitors. In short, you cannot build any park. It's all about capturing, containing, curing, and keeping dinosaurs happy while viewing them from a viewing gallery.

I have missed variety in the missions. Except for one to take photos and the one of the aviary, they are all the same and repetitive. Campaign to play only once and never touch again.

The real story is the chaos theory mode where there is a variety of missions and we rebuild the classic parks.
 
Yeah sure...
But I would've loved to have a campaign where we are supposed to build "protective habitats" around the world, with visitors to fund the efforts of protecting the dinosaurs.
At least that was what I EXPECTED of the campaign :/
Edit:
A franchise mode like in Planet Zoo to build multiple parcs worldwide for protection reasons and getting funds from visitors would be awesome as well!

But well..
I guess we are getting DLCs like in the first game.. I would love to get even more DLCs than for the first game... more like a long term run like Planet Zoo
And perhaps more campaigns in the long run as well
 
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