less metadata , more like 'influence'

gravityztr

Banned
hi there, i noticed that , you know, for EACH inhabited system, there is SEVERAL factions in which you have for EACH a progression bar....


so to speak, for each inhabited system, there are multiples factions..... means millions of factions in game... millions of progression bars for a given user.....

having an influence on a system should be a discrete thing : cant be shown in a graphic......

having a little but great influence on a system, can change nothing in the end. it depends on random, circumstances. players actions does indeed help just a unoticeable tad towards the system's improvment.

what i suggest is that we cant see progress bars for each factions of a system.... its only upon our personal actions, ( completion of missions of good moral) of that system that you *MIGHT* see an improvement, that is generated.

what i mean: meta datas for ALLLLLLL of these factions takes tremendous amount of data. It would be better if systems's background stories and STATES , flows on a discrete note.... no needs big changes; changes are rare , and does happens for the lucky, given time, luck, random, and efforts too ( on a lil note does efforts brings ).


on that note, we will be able to settle our operations on a loved system of our own, without the need of seeing progression bars everywhere.
we might , in the end, see a intergalactic news that is rightly about our local happenings.

- over -
 
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