lessoned learned from older games. hmmm nostalgia

I know people have oppinions over what Frontier do Right and what frontier do wrong.

Sometimes, sometimes....they do the right thing because of experience tells them to.
Even though the other idea's might be cooler, more popular or on an instinctive level feel right(er) than their choices.

To help elaborate,

Let's do a quick example.
A list of planets vs in system map with proper orbits shown (forgotten the technical term).
Now we got to see one of these in Star Citizen demo at Gamescom.

Looks cool!!

And I-war2 had one as well.
But This view was superseded by A-Z list view in a future patch, (almost exactly like the one in the system-map-view depicting Bases in 2.0) because it was much easier (and quicker) to use that list than cycling through orbits and zooming in and out

So Here are some other games that did plenty of cool stuff, that we can learn from.
Bread-crumb open ended gameplay with a few points of interest and a lot of empty.
http://www.eurogamer.net/articles/2014-06-15-mercenary-retrospective

and the sequels Damocles, and mercenary 3,

Where landing on planets and walking round were the primary focus.
https://en.wikipedia.org/wiki/Mercenary_(video_game)

(Sort of the GTA of the day minus the certifact 18 fluff.

I even took the creators name of these game as my handle (Woakes - who disapeared after the 90's )

But good ideas inspire others.

So Moonfall was Elite combined with Mercenary.
http://www.lemon64.com/?game_id=1713
http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=073&page=016&thumbstart=0&magazine=zzap&check=1

Which curiously missed the mark, namely due to combat that lacked banking and true visceral dog-fighting, lack of variety and missions. Now I know some people will laugh at that, but we are talking 1980's version of lack of variety meant less than 10 different things.

Sorry just wanted to do some nostalgia, and praising of old games, as Elite Dangerous fulfills some of my old c64 dreams.

So just remember you take two classics, space combat RPGs and combine with first person exploration/adventure/rpg and you can wind up with a poor product.

Good idea + good idea don't always mix and lessons can be learned from games gone buy regardless of age
 
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Have some rep for talking about Mercenary, which i remember back from the C64. Was Elite but on a planet and with real colours :D
 
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