Hi there Commanders and FDevs.
Recently I was talking with my friend about Elite and what this game is missing or what should be changed to make it better and more enjoyable for people to play.
I would like to share those thoughts with you guys and hopefully some (all?) of those can be adapted to the game itself.
1. We should have specialized ships. Yes I know that you can make every or most of the ships specialize in one thing or another, but there should be specialize ships for different activities. Those ships should have permanent modules for their speciality. You could not change those for anything else. Like for example ships specialize for exploration should have permanent scanners modules and higher then standard FSD module. Mining versions should have permanent modules for mining. Bounty Hunting ships should have upgraded and as well permanent shields and weapons for that job. And so on, and so on. You know what I mean I hope. Off course those modules have to be much better then those we have in game. Even better then grade 5 engineering. You change something for something. You have better modules specialized for one type of job, but you can't touch them or change them. And when you buy a ship in shipyard you should be able to choose those specialized builds beside standard version.
2. There should be a short story mode for new players to teach them how to play. This game is very complicated for new players. Yes I know that you have trening missions but those are not so good (but much better then the first ones). For example when new player starts the game he/she can have voice acted missions and guidelines like in most single player games. Those will be played automatically in solo mode and will guide this new pilot over all the basics including flying she ship, starport services use, basic combat, galaxy map usage and maybe engineering and power play basics? I would also suggest that when new pilot it taking new type of mission for the first time, that they will also have voice acted guide to explain how to do this mission.
3. Trade between the players. There should be a possibility of trade between the players. There are many players that specialize in something, like mining, combat, engineering, exploration etc. From those activities you can get something that other players need (like engineers materials, guardian materials, combat bonds, rare commodities etc) and those could be traded for in game currency. Market balance would be quite easy to set up. It's basic demand ratio (the more people need something the higher buy/sell price will be and opposite). At this moment I'm not sure what is better... If it's better that market always have those goods and only the price change or the market only have so much as much other commanders sell. That decision I leave to you FDev.
P.S. I see that there is a confusion how this should work. I DON'T mean that there should be direct player to player trade for in game money, because this could be easily abused and maybe even someone would start selling materials on auction services for real money. NO! This is not what I mean. The idea is that one player sell something to THE MARKET and get's credit rewards for that. Another player who is interesting in buying something will do it FROM THE MARKET with in game currency. Seller don't decide who he sell and buyer don't decide from who he buy. It's all MARKET storage. This is a protection from abuse, because if you have no credits, then you can't afford to buy anything. So this way everyone will still need to do missions to earn some money if they want to buy stuff and there will be no abuse or Pay2Win thing. Materials price will be set by FDevs and depend on demand. If more people would sell then buy - the price will go down. If more people will buy then sell - the price will go up. Players WILL NOT SET their own price (again abuse possible).This is just alternate solution for players who hate the grind or waste days for materials collection, but enjoy the game and doing missions. Because as for now there is nothing to spend those hard earned credits for. This would be a great idea for that.
4. Arena or CQC as you prefer should be a part of the game itself. You know why most people don't care about this game? Because it have no actual meaning in the game itself. What I suggest is to make in game locations where players can gather and fight with other pilots (like conflict zones). When players go there their nicknames are registered on board and new fight starts like every 15 or 30 minutes. Those kills should be registered under their Codex stats as Arena kills. Every month there will be one winner. The best pilot and this pilot will win a prize either in game buffed module store reward. Those kills should be reset every month and every month new commander could win. Those statistics should be available over GalNET. If technologically possible LIVE transmission should be available at GalNET as well, so other commanders could watch it. Something like LIVE sport transmission.
5. People who registered their own PMF's or are Squadron leaders should have the possibility to create their own missions for other players. Off course those should be somehow balanced with rewards and requirements. You could set a panel in the game itself (something like squadron panel would be nice) where players can choose type of the mission, location, can add additional things like enemies to kill, location changes, scans etc. With every new addition the reward will get higher. I am sure that this can be semi automated or automated. You can just add percentage jump or CR jump to every additional thing to do. It would be very nice if we could create missions for other players to ask them to do something. I have no really idea how it should look from the technological point of view, but I'm sure that you could figure it out.
6. Storage. There should be storage at the station for everything. We have currently storage for our modules, but why not for commodities or engineer/guardian materials? To not overuse this option I would suggest a daily payment with in game currency for this storage. The more you keep the more you pay. this would be also very much useful while changing ships. Sometimes you have stuff in cargo and while it is transferred to new ship with sufficient cargo, you can't change ship with less or no cargo space. This way you could just transfer your cargo to the storage and change ship in easy way. Also sometimes you collect commodities or materials for engineers to unlock them or for tech brokers to unlock them, but commodities are lost when you die. Why fly with them if you could just store them on station?
7. Extra ammo. You know that we have this module called cargo? Elite is trying to be simulation of live in space. Then why can't we have extra ammo stored in our cargo? That should be a possibility! When we are going to conflict zone or bounty hunting with kinetic weapons our ammo is used pretty fast. We have this cargo for something. Why not give us the possibility to buy extra ammunition same way as we buy limpets and store them in our cargo space? This cargo will be used to automatically reload our weapons when main magazine is empty. It's 1T of cargo, so I think when reloaded the ammo count should be slightly increased. For example 10K ammo in standard. When have 1T of extra ammo this should be increased like 10x ? This off course depends on the ammo and weapon size. Bigger hard points use bigger ammo in side, so this count should be balanced.
8. Squadron limitation. No I'm not going to talk here about limitation to 500 members even I think this should be much higher. I'm talking about limitation that You can join or own one squadron at the time and that's it. Off course I'm all hands in with one player = one squadron owner, but why we can't be a member or other squadrons? We as players are often members or various communities or player groups. Why this can't be represented in game? For example I can own one squadron only and this limit is fine, but I want also be a member of few other squadrons. Why this is a problem? Could you change this FDevs?
9. Last but not least. We should have yearly meetups with the community in real world. This Frontier Expo thing was a GREAT idea and this should be happening every year. It would be nice to meet other commanders, meet the developers, talk about future of the game, play some games together like this ED RPG or this card games (forgot the name). It would be nice to have fun together. Also my idea is to have this meeting before season end (November? December?) or Summer. Hopefully this could also include next season reveals.
So that's what we were thinking off what could drastically increase the joy of playing Elite.
And what do you think about it? Do you have any ideas of your own?
Cheers.
P.S. And yeah... Power Play should be OPEN ONLY.
Recently I was talking with my friend about Elite and what this game is missing or what should be changed to make it better and more enjoyable for people to play.
I would like to share those thoughts with you guys and hopefully some (all?) of those can be adapted to the game itself.
1. We should have specialized ships. Yes I know that you can make every or most of the ships specialize in one thing or another, but there should be specialize ships for different activities. Those ships should have permanent modules for their speciality. You could not change those for anything else. Like for example ships specialize for exploration should have permanent scanners modules and higher then standard FSD module. Mining versions should have permanent modules for mining. Bounty Hunting ships should have upgraded and as well permanent shields and weapons for that job. And so on, and so on. You know what I mean I hope. Off course those modules have to be much better then those we have in game. Even better then grade 5 engineering. You change something for something. You have better modules specialized for one type of job, but you can't touch them or change them. And when you buy a ship in shipyard you should be able to choose those specialized builds beside standard version.
2. There should be a short story mode for new players to teach them how to play. This game is very complicated for new players. Yes I know that you have trening missions but those are not so good (but much better then the first ones). For example when new player starts the game he/she can have voice acted missions and guidelines like in most single player games. Those will be played automatically in solo mode and will guide this new pilot over all the basics including flying she ship, starport services use, basic combat, galaxy map usage and maybe engineering and power play basics? I would also suggest that when new pilot it taking new type of mission for the first time, that they will also have voice acted guide to explain how to do this mission.
3. Trade between the players. There should be a possibility of trade between the players. There are many players that specialize in something, like mining, combat, engineering, exploration etc. From those activities you can get something that other players need (like engineers materials, guardian materials, combat bonds, rare commodities etc) and those could be traded for in game currency. Market balance would be quite easy to set up. It's basic demand ratio (the more people need something the higher buy/sell price will be and opposite). At this moment I'm not sure what is better... If it's better that market always have those goods and only the price change or the market only have so much as much other commanders sell. That decision I leave to you FDev.
P.S. I see that there is a confusion how this should work. I DON'T mean that there should be direct player to player trade for in game money, because this could be easily abused and maybe even someone would start selling materials on auction services for real money. NO! This is not what I mean. The idea is that one player sell something to THE MARKET and get's credit rewards for that. Another player who is interesting in buying something will do it FROM THE MARKET with in game currency. Seller don't decide who he sell and buyer don't decide from who he buy. It's all MARKET storage. This is a protection from abuse, because if you have no credits, then you can't afford to buy anything. So this way everyone will still need to do missions to earn some money if they want to buy stuff and there will be no abuse or Pay2Win thing. Materials price will be set by FDevs and depend on demand. If more people would sell then buy - the price will go down. If more people will buy then sell - the price will go up. Players WILL NOT SET their own price (again abuse possible).This is just alternate solution for players who hate the grind or waste days for materials collection, but enjoy the game and doing missions. Because as for now there is nothing to spend those hard earned credits for. This would be a great idea for that.
4. Arena or CQC as you prefer should be a part of the game itself. You know why most people don't care about this game? Because it have no actual meaning in the game itself. What I suggest is to make in game locations where players can gather and fight with other pilots (like conflict zones). When players go there their nicknames are registered on board and new fight starts like every 15 or 30 minutes. Those kills should be registered under their Codex stats as Arena kills. Every month there will be one winner. The best pilot and this pilot will win a prize either in game buffed module store reward. Those kills should be reset every month and every month new commander could win. Those statistics should be available over GalNET. If technologically possible LIVE transmission should be available at GalNET as well, so other commanders could watch it. Something like LIVE sport transmission.
5. People who registered their own PMF's or are Squadron leaders should have the possibility to create their own missions for other players. Off course those should be somehow balanced with rewards and requirements. You could set a panel in the game itself (something like squadron panel would be nice) where players can choose type of the mission, location, can add additional things like enemies to kill, location changes, scans etc. With every new addition the reward will get higher. I am sure that this can be semi automated or automated. You can just add percentage jump or CR jump to every additional thing to do. It would be very nice if we could create missions for other players to ask them to do something. I have no really idea how it should look from the technological point of view, but I'm sure that you could figure it out.
6. Storage. There should be storage at the station for everything. We have currently storage for our modules, but why not for commodities or engineer/guardian materials? To not overuse this option I would suggest a daily payment with in game currency for this storage. The more you keep the more you pay. this would be also very much useful while changing ships. Sometimes you have stuff in cargo and while it is transferred to new ship with sufficient cargo, you can't change ship with less or no cargo space. This way you could just transfer your cargo to the storage and change ship in easy way. Also sometimes you collect commodities or materials for engineers to unlock them or for tech brokers to unlock them, but commodities are lost when you die. Why fly with them if you could just store them on station?
7. Extra ammo. You know that we have this module called cargo? Elite is trying to be simulation of live in space. Then why can't we have extra ammo stored in our cargo? That should be a possibility! When we are going to conflict zone or bounty hunting with kinetic weapons our ammo is used pretty fast. We have this cargo for something. Why not give us the possibility to buy extra ammunition same way as we buy limpets and store them in our cargo space? This cargo will be used to automatically reload our weapons when main magazine is empty. It's 1T of cargo, so I think when reloaded the ammo count should be slightly increased. For example 10K ammo in standard. When have 1T of extra ammo this should be increased like 10x ? This off course depends on the ammo and weapon size. Bigger hard points use bigger ammo in side, so this count should be balanced.
8. Squadron limitation. No I'm not going to talk here about limitation to 500 members even I think this should be much higher. I'm talking about limitation that You can join or own one squadron at the time and that's it. Off course I'm all hands in with one player = one squadron owner, but why we can't be a member or other squadrons? We as players are often members or various communities or player groups. Why this can't be represented in game? For example I can own one squadron only and this limit is fine, but I want also be a member of few other squadrons. Why this is a problem? Could you change this FDevs?
9. Last but not least. We should have yearly meetups with the community in real world. This Frontier Expo thing was a GREAT idea and this should be happening every year. It would be nice to meet other commanders, meet the developers, talk about future of the game, play some games together like this ED RPG or this card games (forgot the name). It would be nice to have fun together. Also my idea is to have this meeting before season end (November? December?) or Summer. Hopefully this could also include next season reveals.
So that's what we were thinking off what could drastically increase the joy of playing Elite.
And what do you think about it? Do you have any ideas of your own?
Cheers.
P.S. And yeah... Power Play should be OPEN ONLY.
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