Let me repair my engines pls

Ok, let's start from the scratch...
Everyone related to battles will eventually know this problem: Getting your engines blown off in battle is your death sentence
and you have to blow your ship up.

To get rid of this problem, I've bought myself an Auto Field-Maintenance Unit...only to notice that I can almost
repair everything on my ship...except the engines!

My suggestion is that the AFM Unit also repair the engines. So this module would rly start making sense and become an important life saver.
Or create a new module, something like a "emergency engine stabilizer" or something like that.

It's my second post, so don't be too harsh if something like that was mentioned before and I couldn't find it with the search function.


Greetings, Commander MeteorBullet


Fly save o7
 
Been a few years but I am sure the original Elite had a repair module.

Although a repair screen wouldn't go amiss. It should take a while to perform and you're drifting until it's done and the repair is a temporary fix with chewing gum and sticky tape that probably won't hold up well in combat but it will get you to the nearest station for repairs.
 
Been a few years but I am sure the original Elite had a repair module.

Although a repair screen wouldn't go amiss. It should take a while to perform and you're drifting until it's done and the repair is a temporary fix with chewing gum and sticky tape that probably won't hold up well in combat but it will get you to the nearest station for repairs.


That's exactly what I was thinking about...not much use for combat or to travel 100 Ly, but to get you to the nearest station and get your ship
repaired.
Maybe it could be just a temporarly fix, like 10 minutes or something.
 
They did have an Auto Field Maintenance unit, but i 've never test it. Can this work as a temporary fix for major malfunctions?
 
They did have an Auto Field Maintenance unit, but i 've never test it. Can this work as a temporary fix for major malfunctions?

You can repair almost everything on your ship with the AFM Unit, except the engines...but I can't tell why.
Repairing my engines would rly make sense.
 
Repairing my engines would rly make sense.

yes it would and i like what he says ...

Been a few years but I am sure the original Elite had a repair module.

Although a repair screen wouldn't go amiss. It should take a while to perform and you're drifting until it's done and the repair is a temporary fix with chewing gum and sticky tape that probably won't hold up well in combat but it will get you to the nearest station for repairs.
 
Maybe it could be just a temporarly fix, like 10 minutes or something.
It would probably be better if it wasn't a timed thing. Explorers can go way off the beaten track and it could be a very long way back to any form of civilisation so, even restricting long jumps wouldn't be good.

I was thinking more along the lines of very sluggish response so you have to stop the engines completely mid jump to avoid smashing headlong into the sun or maybe the Frame Shift Drive offlines after a jump or after 20 minutes of flight and you have to wait a couple of minutes until it's cooled down before continuing for another 20 minutes. It also makes it way too sluggish for combat, so you have to hope you don't get interdicted or your goose is well and truly cooked.
 
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Or would it be possible to introduce higher rated model of the "Auto Field-Maintenance Unit" at a greater cost in credits and power needs...
 
Got my engines shot off again today...it's rly annoying to blow my ship up just because I can't repair one
of the most important modules on my ship...
 
why not add a skill mechanics to players. allowing players to make repairs on there ships. and as the players experience increases then they can make performance adjustments to their ship.
 
Stop facing your engines into enemy fire ?

An alternative is to allow players to SoS and if they are allied with the current system's authority shortly a rep ship will show up and they could get on-site repaired enough so that the engines operate, then you limp your way to a station for full repairs.
 
Stop facing your engines into enemy fire ?

An alternative is to allow players to SoS and if they are allied with the current system's authority shortly a rep ship will show up and they could get on-site repaired enough so that the engines operate, then you limp your way to a station for full repairs.

True story :-D
But there need to be something more...because it will happen anyway.

I was thinking about the same thing. Calling the authority to get you going to get to the next station. Or tow you to it.
My thoughts go even further:
Why shouldn't this be a role for players? Repairman. Other commanders can call you when in trouble with their ship. And you can
repair (with something like a repair beam, targetting sub-systems etc.) or tow them. Just like calling AAA :)

This would be pretty cool...but I guess it's rly hard to develop something like that.
 
why not add a skill mechanics to players. allowing players to make repairs on there ships. and as the players experience increases then they can make performance adjustments to their ship.
Skills? Pleeeeeease Noooooooooo!

I got sick of skill training in Eve. Let's leave skill training out of this game and keep all the skills you have as real life ones.
 
Just an idea, what about a utility mount that works as an external service module. The pilot would have to manually manipulate the arms on the module to do welds and replace parts on a damaged or incapacitated ship (the pilot using the module would have to purchase parts before hand). Currently this could be used to repair damaged engines, but as groups get more fleshed out a pilot could be a mobile repair/rearming platform for pirate bands.
 
I don't believe the original Elite did have an auto repair piece of kit, but one (or both) of the sequels did, and, as damage was just registered as a whole, and not sub-system specific, over time the ship would get back to 100% health. I don't believe it needed re-arming (unlike in ED), but that it was both big and expensive.
 
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