Let NPCs drop useful stuff like weapons when killed

It is entirely possible this has been suggested (and answered) before, but I haven't seen it so...

One of the great things in Freelancer was that NPCs would sometimes drop weapons when destroyed. This allowed you to get good weapons via combat and not just through buying them

Now with the complaints about getting upgrades via engineers, I think it would work quite nicely if NPCs in this game dropped weapons, much as they do other stuff.

These weapons could be in various states of repair (due to the ship they have come from being blown up) and depending on the condition, you could fit them but they may have a higher chance of malfunction (possibly causing your ship damage on failure). Alternatively, if you took them to an engineer, you could get them repaired if you had the right bits and bobs.

Combat would be more rewarding and the engineer grind lessened (at the risk of damaging yourself by using items you had scavenged).

Meso
 
What would be the point to loot damaged weapons if I can buy some new ones in a station? Because weapons aren't something very expensive...
 
Some of them would be engineer modded. You could sell what you didn't want at a station.

And "expensive" is relative to your credit balance.

Meso
 
Currently there is no way to store weapons or any other ship parts in ship cargo, so at least for now the mechanics to support this are not in place.
 
I don't really see the point when ships drop cargo and I can sell that to buy whatever weapons or anything else I want.

As most people are already flying around with their preferred weapons loadout, I doubt they would want to pick up and use other weapons unless they have some kind of otherwise unavailable adaptations.

Also the different hardpoint sizes would make this fairly useless in most cases
 
Yeah I think I would just go do engineers still. It has been relatively fast paced if you know what you are doing. Self damage mechanics sounds like something that works well for a card game.
 
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