Let people set a route without going to the map

I would go for a view that showed a mini map of the systems already in the nav panel. Especially if I could pull it up easily when looking at passenger missions. It can be in Amber too. It would still help.
 
"Blind jump" option that takes you to a random system in range in a 45 degree cone, dumps you nowhere near the star, and trashes your FSD. Like the old forced mis-jump to shake off hyperspace analysers :p
 
I see several issues with this, but lets tackle the select a target for a high wake escape!

Picking the star closest to your jump range, have obvious issues, especially when you get into the ships built for long jump ranges, as the number of systems to check could be huge. So that quickly turns impractical.


How about picking the closest star? this still have potential for checking many systems, but atleast far fewer than the option above, and we already seems to be able to show this information. But if you can choose this, then the pursuer could also gamble on this, and thus be able to follow you. So for escaping this is a bad option.


Lets try again, what if the game picked up to 10 first systems it could find that is within 70% of current jump range (so we do not leave you stranded with no fuel), and then randomly select one of these as the target, and now any pursuer would have hard a time guessing where you went. But there is no control at all for the player. Just as we can preload the nearby systems in the nav-panel, this could also be pre-set when you enter a new system. For escaping this seems to be the best option sofar...


Be able to select bookmarks from navigation panel, this would be great for standard destinations for standard travel, like visiting engineers, your home base, etc, etc. It would probably be less useful for escaping. As depending on how far away your destination it could be outside the realm of route plotter, or the plotting itself could be slow. Making this a unreliable option for escaping. Also settings like economic/fastest travel affects this. So more a Quality of life function than escape option.


Be able to search for systems directly from nav-panel, this is bad for almost all escapes, and do you really know any close systems to escape too? Take the example of Beagle point above... but it is another potential useful function, that I would argue can could be accomplished easier with he above bookmark option, as regularly visited system known by name, could as easily be added as bookmarks, and instead increase the demand for better bookmark management etc. Also, do not forget, that we have a many players not using keyboard when playing, and thus typing text is a totally different challenge, I think about VR players (who regularly wants some soft keyboard in VR) and console players who mostly only uses a gamepad. So restricting this option to the Galaxy map is in most cases a good compromise.

I don't get why you feel this so complex. Someone already mentioned nav-panel star cache is capped so it doesn't matter if you're in core or have explorer fsd. The idea that the range reduction of nav-panel vs. map reduces entropy for a pursuer is a good one but I don't think that manual trial-and-error selection is a serious threat.

The only problem I see with this is that it would encourage less ly on the jump. I don't see that as a problem because a shorter-range jump uses little fuel on a long fsd and secondary jump greatly increases security. As it is now, it's worse to have no route star than a short one, and even when you have the space to use the map, it's a chore to do so.
 

Lestat

Banned
Longer than selecting a star in the NavPanel. Especially in VR. And that's not due to game lag, that's just the way it is.
So are you talking about Orignal Oculus Rift people that complain about the blurry writing So reading stuff like the Galaxy Map would be hard to read?

I can definitely see the use-case. Enter a system. Select a star from the NavPanel as a high-wake escape option. Go ahead with whatever you want to do in-system. If you get attacked, it's now just a single hotkey/button to select your pre-selected escape option and high-wake.

Would have been quite useful during the Hutton Bento Balls run the other day as sometimes it was only a few seconds after entering a system before getting interdicted! No time for GalMap until clear of the star and heading into deep space.
Or you can think ahead. When I am going to Point A to B even a station. I try to pick a system to pass the destination system. So I have that Exit Strategy while playing in the Open.

EDIT. PS: Don't forget, @Lestat , not everybody can afford a high-end gaming system. The galaxy map -is- slow on lower-end PCs. I play both on my fairly high-spec gaming PC as well as a fairly low-spec (for this game) laptop, and the differences are HUGE. I see you keep posting here poo-pooing other peoples' complaints about certain parts of the game being slow. Yes, depending on the PC, it can be. And apart from spending a thousand pounds (exaggerated maybe) there's nothing they can do about it.
We can agree not everyone can afford a high-end gaming system. Thing is there a few things they can do to enhance their laptop and Desktop. If a Laptop has 8gb of ram and a Hard drive. Those components can be upgraded More Ram and an SSD drive which can help in gaming. Now the PC. If it has a Dedicated GPU. That can also be upgraded. The user might need a new Power supply.

If you know what you are doing on the laptop You can upgrade the GPU and the CPU. Which I have done. But you best know what you are doing and do your research First.
 
I see several issues with this, but lets tackle the select a target for a high wake escape!
That is just one potential use-case. Other people have other use-cases...

The -main- take-away (I think) from this feature request is that selecting a destination system in the NavPanel should set it as the "route" in the same way is if you had selected that system in the Galaxy Map.

That then allows you to target/select other things in the system and do whatever you want to do in the system, but also lets you target that pre-selected destination via a hot-key.


All the other suggestions (eg typing in a system name) are icing on the cake.
 
So are you talking about Orignal Oculus Rift people that complain about the blurry writing So reading stuff like the Galaxy Map would be hard to read?
No; it just physically takes longer to navigate around the Galaxy Map in VR than on a monitor even if the actual speed of opening the Map is the same. Even if you manage to get the mouse working in the Galaxy Map in VR in some satisfactory manner (which I haven't). PS, mouse works fine on other screens such as the station menus.

Regardless, opening the Galaxy Map and finding a suitable destination will -always- take -much- longer than selecting a destination from the NavPanel, as well as taking you out of flight mode and thus losing situational awareness.

Or you can think ahead. When I am going to Point A to B even a station. I try to pick a system to pass the destination system. So I have that Exit Strategy while playing in the Open.
How, pray-tell, do you pre-select an escape-route option before jumping into a potentially dangerous system?
Unless you fiddle with the galaxy map for ages so that your target system is the first system in a route instead of the destination...

We can agree not everyone can afford a high-end gaming system.
... upgrade the GPU and the CPU ...
Please. Just read yourself.
 

Lestat

Banned
No; it just physically takes longer to navigate around the Galaxy Map in VR than on a monitor even if the actual speed of opening the Map is the same. Even if you manage to get the mouse working in the Galaxy Map in VR in some satisfactory manner (which I haven't). PS, mouse works fine on other screens such as the station menus.
Well if you have the Orignal Oculus Rift it hard to read the map as I see on Videos. It is blurry. It the reason why I never paid for it. I using TrackerIR and Tobii Eye tracker. All I use was the keyboard mouse to navigate the Galaxy map. My eyes were better than Oculus Rift Orignal.

Regardless, opening the Galaxy Map and finding a suitable destination will -always- take -much- longer than selecting a destination from the NavPanel, as well as taking you out of flight mode and thus losing situational awareness.
We both been here in 2013 Do you not remember the older topics. Why Frontier did not have the Galaxy map while flying? In a nav Panel or Hub. It was because of its separate entity. Now start thinking about using this feature in the Hub or NavPanel and being near the Sag A*and how many stars we have to deal within 1 to 2 LY alone and we have ships that can do 70 plus LY or better. That Hub or NavPanel and try to pick a location with all the stuff behind it. Radar, Windows, Pip Management all this clutter behind it would make it impossible to see what on this pipe dream. The Galaxy map is clean and easy to navigate.

How, pray-tell, do you pre-select an escape-route option before jumping into a potentially dangerous system?
Unless you fiddle with the galaxy map for ages so that your target system is the first system in a route instead of the destination...
It pretty easy when you get to know the location. Because people tend to Rank in a few systems had to do in multiple locations. It not like Exploration when everything changes from day to day.

Please. Just read yourself.
You speak like someone who knows nothing about Computers. I, however, live in the world I have to manage my funds. It is cheaper to Buy Parts for a computer to play a game than buy a brand new system until I have to buy a brand new system.
 
Why Frontier did not have the Galaxy map while flying?
This is not what (most of the people here) are arguing for/requesting.

The main point, to reiterate, is that selecting a system in the NavPanel currently does not set the "route", it selects it right then and there but if you then select something else in-system, you cannot "hotkey" back to that system.

It pretty easy when you get to know the location. Because people tend to Rank in a few systems had to do in multiple locations. It not like Exploration when everything changes from day to day.
Sorry, not sure what you're trying to say here..

You speak like someone who knows nothing about Computers. I, however, live in the world I have to manage my funds. It is cheaper to Buy Parts for a computer to play a game than buy a brand new system until I have to buy a brand new system.
I am well aware of the fact that buying/upgrading components is usually cheaper than a new system. I have -always- built my own systems since I built my first IBM PC-compatible, 286-based, in the early '90's. The only off-the-shelf computers I have are laptops and even those I upgraded at times. My current PC even has a custom waterloop in it which I designed, bought the parts for, and built. But yeah, I guess I don't know anything about computers...

My point was that if someone can't afford a better system, they can't afford it. Or perhaps simply can't justify it for a game. Whether it's buying a new one or by buying upgrades for an existing PC. While the latter is almost always cheaper, it may -still- be too expensive for someone. In either case not everybody is comfortable mucking about with hardware. Let alone being able to identify what upgrade might resolve a particular performance issue in a particular piece of software.

Anyway, this is getting a bit OT... lol. Shutting up now :)
 
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