Couldn't see a thread on it suggested recently, so I thought I'd add one.
Please, let us buy or build bases.
Here's some initial ideas:
Purchase Option:
We get to buy a ready built base. Just as you can buy a ship and then outfit it, the same with a base.
So the core base options include planetary, output, orbital and coriolis. I understand that asteroids are on the way, so lets add those to.
For each of the base types, let us outfit, just as would a normal ship. So we get to add power planets, shields, defences, crew stations, refineries etc. Add the same limitations as per normal ones, i.e. that outputs cannot house large landing pads. Make options include refineries, production capability etc. For additional defences, include SLF bays for local defence.
Clearly these will NOT be cheap. So a Coriolis might well cost say 2 billion for a basic one, and before outfitting. A planetary base might be substantially cheaper.
Let's assume that it'll take time to build, so maybe 1 day per 100 million of build cost as a gameplay option. In reality, a base might take years, but then we can order a Corvette and get it instantly, so the delay seems reasonable.
Only allow purchase within the bubble.
Build Option:
Allow players to design their station, a little like in planet coaster. Once they're happy with the design, they submit the order and again takes time to build.
This could and in my opinion should allow more options, to include:
- Location. Allow a player to build anywhere. If it's outside the bubble, the player and his friends must transport the materials and units required
- The components can either be bought as pre-fabricated, or built on site using raw materials delivered on site as long as the site has a 3d printing unit either as a structure, or on board a ship. For ease, lets assume costs of the construction crew are mixed into the 3d printing unit and pre-fabs
- The build location can be in space, an asteroid or on a moon
- Components can be either surface located, or built underground if on a moon/asteroid. Underground requires a mining team, i.e. a direct cost, but means that the unit can not be damaged by ship fire
- Again, include plenty of options on types, i.e. shields, power plants, living space, refineries, production sites, defence posts, SLF bays etc
- Please add a "shuttle" or "tug" option to replace an SLF that can be used to move materials
Economics
For ease, let's assume that once built, the base costs nothing to run
Have the monetary return of the base based upon the following:
- Proximity of local materials (i.e. locations with say metallic rings and similar), if the base offers facilities for processing refined materials
- Proximity of raw materials, if the base offers production capabilities
- Proximity of competing bases offering similar services
- Proximity to a trade route. Within an existing system, is it close to a shipping lane. If it's say on the way to Jacques, it may well become a stopover point
Defence:
As mentioned, let's assume the base has the option of automated turrets and SLF bays.
If the base is owned by a CMDR and he gives access to his player group, if the base is attacked, include instant notification to the players in that group. If they so chose, allow them to then fly SLFs via holo-me at the base being attacked
Mining and similar
Once built, add new ground vehicles and buildings. Personally I'd love to see vehicles including a dedicated prospecting and mining ground vehicle that can setup a mining rig to dig for materials
I'm conscious that FD like to think long term and introduce new ideas in a staged manner, thus allowing step by step work.
For the above, a thought to include:
- Allow purchase at stage 1, including holo-me for base defence, but with no economics
- Add economics at stage 2
- Add build option at stage 3
- Add mining and new vehicles in stage 4
For me, this would add a whole new line of play in the game.
Please, let us buy or build bases.
Here's some initial ideas:
Purchase Option:
We get to buy a ready built base. Just as you can buy a ship and then outfit it, the same with a base.
So the core base options include planetary, output, orbital and coriolis. I understand that asteroids are on the way, so lets add those to.
For each of the base types, let us outfit, just as would a normal ship. So we get to add power planets, shields, defences, crew stations, refineries etc. Add the same limitations as per normal ones, i.e. that outputs cannot house large landing pads. Make options include refineries, production capability etc. For additional defences, include SLF bays for local defence.
Clearly these will NOT be cheap. So a Coriolis might well cost say 2 billion for a basic one, and before outfitting. A planetary base might be substantially cheaper.
Let's assume that it'll take time to build, so maybe 1 day per 100 million of build cost as a gameplay option. In reality, a base might take years, but then we can order a Corvette and get it instantly, so the delay seems reasonable.
Only allow purchase within the bubble.
Build Option:
Allow players to design their station, a little like in planet coaster. Once they're happy with the design, they submit the order and again takes time to build.
This could and in my opinion should allow more options, to include:
- Location. Allow a player to build anywhere. If it's outside the bubble, the player and his friends must transport the materials and units required
- The components can either be bought as pre-fabricated, or built on site using raw materials delivered on site as long as the site has a 3d printing unit either as a structure, or on board a ship. For ease, lets assume costs of the construction crew are mixed into the 3d printing unit and pre-fabs
- The build location can be in space, an asteroid or on a moon
- Components can be either surface located, or built underground if on a moon/asteroid. Underground requires a mining team, i.e. a direct cost, but means that the unit can not be damaged by ship fire
- Again, include plenty of options on types, i.e. shields, power plants, living space, refineries, production sites, defence posts, SLF bays etc
- Please add a "shuttle" or "tug" option to replace an SLF that can be used to move materials
Economics
For ease, let's assume that once built, the base costs nothing to run
Have the monetary return of the base based upon the following:
- Proximity of local materials (i.e. locations with say metallic rings and similar), if the base offers facilities for processing refined materials
- Proximity of raw materials, if the base offers production capabilities
- Proximity of competing bases offering similar services
- Proximity to a trade route. Within an existing system, is it close to a shipping lane. If it's say on the way to Jacques, it may well become a stopover point
Defence:
As mentioned, let's assume the base has the option of automated turrets and SLF bays.
If the base is owned by a CMDR and he gives access to his player group, if the base is attacked, include instant notification to the players in that group. If they so chose, allow them to then fly SLFs via holo-me at the base being attacked
Mining and similar
Once built, add new ground vehicles and buildings. Personally I'd love to see vehicles including a dedicated prospecting and mining ground vehicle that can setup a mining rig to dig for materials
I'm conscious that FD like to think long term and introduce new ideas in a staged manner, thus allowing step by step work.
For the above, a thought to include:
- Allow purchase at stage 1, including holo-me for base defence, but with no economics
- Add economics at stage 2
- Add build option at stage 3
- Add mining and new vehicles in stage 4
For me, this would add a whole new line of play in the game.