Suggestion: let players form factions or join NPC factions, influence the political power of said factions, and reap economic rewards of the resulting political power.
Actions that result in ongoing economic rewards (eg. controlling stations or systems) should be a massive undertaking, not an "easy button" for making money.
It will give PvP players something meaningful to fight over. Right now, a few scraps of cargo, or one's own sense of pride are the only goals in game worth fighting other players over.
It will also give players something other than the next biggest ship for which to save their credits.
Actions that result in ongoing economic rewards (eg. controlling stations or systems) should be a massive undertaking, not an "easy button" for making money.
It will give PvP players something meaningful to fight over. Right now, a few scraps of cargo, or one's own sense of pride are the only goals in game worth fighting other players over.
It will also give players something other than the next biggest ship for which to save their credits.
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