Let us know what is not working!

We know that scraping is lethal.
We know that many missions for expanded factions don't work.
We know Civil Wars between minor factions are nonfunctional.
We know that some exploration data will cause a crash to desktop if you visit the cartographers.

We knew about a whole lot of previous bugs long before they got fixed, like dumbfires firing backwards and random deaths at stations and certain systems having their influence changes frozen and NPCs being able to ignore jump restrictions like mass lock and deployed hardpoints and the incorrect weight of the clipper.

We know and have known a whole lot of things are outright broken for the longest time, but it's been difficult to to communicate or confirm, and it would be much appreciated if this knowledge were actually available. I personally care less that things are broken and more that Frontier won't let us know what is broken, making it impossible to avoid.

This is not even a difficult task - the single developer for Dwarf Fortress manages to have more transparent, more useful, more honest bug tracking than Elite:Dangerous does.
I mean, look at this: http://www.bay12games.com/dwarves/mantisbt/view_all_bug_page.php

We have:
publicly available bugs
people commenting on bugs that are duplicates linking to the original issue
the ability for certain members of the public to confirm the problem with others

And the ability for the public to create something like this:
http://dwarffortresswiki.org/index.php/DF2014:Known_bugs_and_issues
Which allows us to communicate to each other what the problems are and how to avoid them while we wait for them to be fixed.

You can't expect us to handle all the testing for your game while also shrouding not only the game but the entire process in secrecy! The current process of simply denying that bugs exist or refusing to talk about anything that doesn't work just isn't acceptable unless Frontier wants people to drop this game.
 
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