Hello there!
Let's use the momentum built by Frontier with UI feedback and let them know that managing Fleet Carrier outfitting and shipyard services isn't using it's full potential.
I use my FC as mobile base of operations and a support to my squadron, I want a very specific set of modules to be available in my outfitting shop and shipyard.
As an example I want to have:
Cargo Racks, Fuel Tanks, Flight Assists, Collector Limpets, Utility Mounts, Passenger Cabins, AX Weaponry, SRV Hangars, a small ship, and some stuff that I can't get from the top of my head.
Example of what I don't want but what comes in package with some of those items:
A full spectrum of E and D rated AFMUs, a full spectrum of E and D rated Sensors, H rated SRV Hangars, broad range of fighter Hangars, 8A Fuel Scoop in a package for +1bln credits.
Long story short I can't equip what I want without a ton of garbage that noone will ever use.
120 Module Storage limit has pushed me to use my Fleet Carrier as non-engineered modules vendor and honestly it's a half baked solution. 99,999% of the players won't even look on my carrier looking for modules, unless I would park my carrier nearby Guardian/Thargoid/Crystalline site, and someone would forget a Surface Scanner, then maybe someone would dock at my carrier looking for modules. And that's because most of the people are using discounted systems to buy modules.
So it would seem obvious that current outfitting/shipyard service management is detached from gameplay, and is not harnessing the full potential of what could it be.
Let's use the momentum built by Frontier with UI feedback and let them know that managing Fleet Carrier outfitting and shipyard services isn't using it's full potential.
I use my FC as mobile base of operations and a support to my squadron, I want a very specific set of modules to be available in my outfitting shop and shipyard.
As an example I want to have:
Cargo Racks, Fuel Tanks, Flight Assists, Collector Limpets, Utility Mounts, Passenger Cabins, AX Weaponry, SRV Hangars, a small ship, and some stuff that I can't get from the top of my head.
Example of what I don't want but what comes in package with some of those items:
A full spectrum of E and D rated AFMUs, a full spectrum of E and D rated Sensors, H rated SRV Hangars, broad range of fighter Hangars, 8A Fuel Scoop in a package for +1bln credits.
Long story short I can't equip what I want without a ton of garbage that noone will ever use.
120 Module Storage limit has pushed me to use my Fleet Carrier as non-engineered modules vendor and honestly it's a half baked solution. 99,999% of the players won't even look on my carrier looking for modules, unless I would park my carrier nearby Guardian/Thargoid/Crystalline site, and someone would forget a Surface Scanner, then maybe someone would dock at my carrier looking for modules. And that's because most of the people are using discounted systems to buy modules.
So it would seem obvious that current outfitting/shipyard service management is detached from gameplay, and is not harnessing the full potential of what could it be.