So, I have a bone to pick with this current reveal of the spooky DLC, the state of this game, and the developers. Coaster sim games have been around for a while, we all know this, and Frontier made one of the most iconic ones, which is RCT3. RCT3 set the bar in terms of content, gameplay, and aesthetics. An amazing game with an even more amazing community. Frontier literally set the bar themselves.
Now let's jump to PC, Frontier revving up the coaster sim genre yet again with a bar setting game. Amazing aesthetics, some little issues with the physics but that's okay, and limited scenery. But they made a promise: they will flesh out the game, they understand it is incomplete. Afterall, we're in a different era of game developing, and they know what they've made for RCT3. More IS coming. And it has! We've gotten some good free content, and some good paid content as well. But we're still short on generic scenery that even RCT3 had at its base game, and extremely short on any type of interior scenery, as well as dark ride stuff. All things that were promised was coming.
Surprise, it's here! Finally. But wait. It's $10.99. Essentially, $11. 1/6th of the full price of the game. For a generic holiday pack that we essentially got for free (the winter update) last year. For a fleshed out theme that existed in RCT3 when the game came out. Now, let me make this clear; I'm not against paid content. The previously paid content I thought was fine. It's not an essential item to have, players, can play without it if they want. However, this is not the same. This has stuff players NEED to have, stuff that should have been included in the game IN THE FIRST PLACE. I find this rather exploitive of their fanbase, and quite honestly disheartening. Maybe if it were 5 bucks I would feel differently, but 11 bucks is not cheap, especially if this is how other more important packs are going to be in the future. This will really add up, and the unfinished base game that still doesn't even have the features of RCT3 (hello, low/no friction? Do I really need to type in a cheat code to utilise this every single time?) is not cheap either.
How do you guys feel? The content itself looks awesome. But this just not feel right to me. I understand money needs to be made, but exploiting your user base by dividing it up by who can afford basic items and who can't sucks, that's just the honest truth. I expected to see this as another free update because of how important it is. I mean I saw chairs! Indoor lamps! Tables! Picture frames and mirrors! Stuff that is essential to building anything indoor. I have to pay 11 dollars to build a basic interior without using objects are handcrafted out of other things that look slightly wonky. It just blows.
What do you guys think? Anyone else feel the same? Or, do you feel differently? What are your thoughts?
Suggestions/info:
1. Generic rides/coasters as a base: Release generic rides and coasters for free as the base, then sell different themed skins (spooky, western, etc etc).
2. Basic items should be free: the game lacks items for interior creations. Give us some base items so people aren’t forced to buy stuff just to get some chairs and paintings, “working benches and tables, more fence types, interior items, get to work on figuring out a way we can darken our dark rides without jamming them 100 feet underground, (maybe a wall type that blocks outside light?)” (Reddit: Justin-krux)
3. City Skylines: Went the route of smaller DLC packs. The outcome: Players can become behind in content which will ostracize new players and players returning after taking breaks from the game.
4. People are more comfortable with 3-5 dollar packs, versus 11 dollar packs.
5. The more smaller DLC packs that are released, the less blueprints people will be able to download.
6. Big expansion packs instead of smaller DLC packs: RCT3 had SOAKED and WILD, which were expansions that added a lot of new content all at once instead of sprinkled throughout. Just about everyone supports this method of releasing content instead of releasing smaller packs that costs 10/11 dollars. Smaller packs will lead to a ton of money being spent by your players. If there are 10 packs that cost 10 dollars, that’s already 100 dollars your players are paying to get these new items. Not really the best route if you value your players. RCT3 has such a strong fan base, let’s translate that over to PC.
7. Be clear, throrough, and upfront about the future of this game its upcoming content. Don't be vague, or use vague language that keeps technicalities up in the air.
8. Release basic interior decor items for free, as well as a small collection of spooky items (some tombstones, skeletons, and basic haunted house building set).
Now let's jump to PC, Frontier revving up the coaster sim genre yet again with a bar setting game. Amazing aesthetics, some little issues with the physics but that's okay, and limited scenery. But they made a promise: they will flesh out the game, they understand it is incomplete. Afterall, we're in a different era of game developing, and they know what they've made for RCT3. More IS coming. And it has! We've gotten some good free content, and some good paid content as well. But we're still short on generic scenery that even RCT3 had at its base game, and extremely short on any type of interior scenery, as well as dark ride stuff. All things that were promised was coming.
Surprise, it's here! Finally. But wait. It's $10.99. Essentially, $11. 1/6th of the full price of the game. For a generic holiday pack that we essentially got for free (the winter update) last year. For a fleshed out theme that existed in RCT3 when the game came out. Now, let me make this clear; I'm not against paid content. The previously paid content I thought was fine. It's not an essential item to have, players, can play without it if they want. However, this is not the same. This has stuff players NEED to have, stuff that should have been included in the game IN THE FIRST PLACE. I find this rather exploitive of their fanbase, and quite honestly disheartening. Maybe if it were 5 bucks I would feel differently, but 11 bucks is not cheap, especially if this is how other more important packs are going to be in the future. This will really add up, and the unfinished base game that still doesn't even have the features of RCT3 (hello, low/no friction? Do I really need to type in a cheat code to utilise this every single time?) is not cheap either.
How do you guys feel? The content itself looks awesome. But this just not feel right to me. I understand money needs to be made, but exploiting your user base by dividing it up by who can afford basic items and who can't sucks, that's just the honest truth. I expected to see this as another free update because of how important it is. I mean I saw chairs! Indoor lamps! Tables! Picture frames and mirrors! Stuff that is essential to building anything indoor. I have to pay 11 dollars to build a basic interior without using objects are handcrafted out of other things that look slightly wonky. It just blows.
What do you guys think? Anyone else feel the same? Or, do you feel differently? What are your thoughts?
Suggestions/info:
1. Generic rides/coasters as a base: Release generic rides and coasters for free as the base, then sell different themed skins (spooky, western, etc etc).
2. Basic items should be free: the game lacks items for interior creations. Give us some base items so people aren’t forced to buy stuff just to get some chairs and paintings, “working benches and tables, more fence types, interior items, get to work on figuring out a way we can darken our dark rides without jamming them 100 feet underground, (maybe a wall type that blocks outside light?)” (Reddit: Justin-krux)
3. City Skylines: Went the route of smaller DLC packs. The outcome: Players can become behind in content which will ostracize new players and players returning after taking breaks from the game.
4. People are more comfortable with 3-5 dollar packs, versus 11 dollar packs.
5. The more smaller DLC packs that are released, the less blueprints people will be able to download.
6. Big expansion packs instead of smaller DLC packs: RCT3 had SOAKED and WILD, which were expansions that added a lot of new content all at once instead of sprinkled throughout. Just about everyone supports this method of releasing content instead of releasing smaller packs that costs 10/11 dollars. Smaller packs will lead to a ton of money being spent by your players. If there are 10 packs that cost 10 dollars, that’s already 100 dollars your players are paying to get these new items. Not really the best route if you value your players. RCT3 has such a strong fan base, let’s translate that over to PC.
7. Be clear, throrough, and upfront about the future of this game its upcoming content. Don't be vague, or use vague language that keeps technicalities up in the air.
8. Release basic interior decor items for free, as well as a small collection of spooky items (some tombstones, skeletons, and basic haunted house building set).
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