Let's crack the whip & get lazy NPC crewmembers to work! Get them deiivering ships!

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So, as I understand it:


  • You can have a crew of up to 4 pilots
  • Only 1 of those pilots is 'active'.
  • All of your pilots earn a percentage of your profits.
Well, my fellow Commanders, I say no! [down]:p

Why should NPC crew on shore leave enjoy the good life with us paying for it?

I say, we get the lazy slackers to work! And we can start by getting them to deliver our ships to us.

I propose that when you want a ship transported to you, you select a NPC Crew member and then the ship you want delivered to you. Selected crew member then 'disappears' for a period of time (yeah, I'm an non-Instant fan).

Upon their return, the selected NPC pilot has your ship with them, ready for your use. This is a lot more believable (to me anyway :cool:) then 3D printing of entire starships. Not even the Star Trek or Stargate TV franchises did that.

NPC Crew could earn additional XP points by delivering ships, and you could add some gameplay decisions here by taking into account the combat rank of the NPC. If they're say, Harmless, then there's a chance they may not survive the trip (along with your ship :eek:). Higher ranked pilots would improve the chances of successful delivery.

Also, some the ship's modules may be damaged on arrival to reflect the battle which the crew member had to endure. The lower the rank, the more chances of damage. Upon their return, the NPC pilot will give you a short report:

Hi boss, here's your ship. Some commander thought I had a big haul, but all I had was a big cannon. Don't need to worry about him.

Boss, I'm back. Those thrusters need looking at, they're kinda damaged. Dunno why.

OhMyGod! Please don't make me do that again!

Thanks for reading and remember Commanders, don't let NPC Crew walk all over you, Show them who is the Boss. [yesnod]
 
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please use one of the existing threads to discuss alternative implementations of ship transfers! ty.

closing as duplicate.
 
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