1.. The casual gamer fix.
Make all engineer mods level 1 and 2 purchasable in store at every engineer base.
Casual gamers can just pay and see some instant benefits,but no specials on level 1 and 2 mods.
This allows players to whet their appetites easily but still wonder what the mod would be like with a special,this could entice players to further use the engineers abilities.
Purchased items would NOT increase rep with the engineer.
2..Mission board.
Give every engineer a mission board and give players the option of actually working for the engineer to earn both rep and some of those elusive items.
If the mission board was balanced correctly over all the engineers then all the awkward items could be available as rewards but split up across all the different engineers.This would encourage players to unlock the engineers.
Specials could have there own mission type,you want say a thermal vent then take a ton of bio waste to the third sun in system....orbit the sun and let your temp get to 120 bring back the irradiated waste and I will add a thermal vent mod to your weapon.( something along those lines)
It would be so much more emmersive.
3.Helpfull mods.
Would it be so bad if the engineers could mod our equipment to actually improve our ability to find all the stuff we need?
Enhaced wave scanners for the SRV,enhanced surface scanners with a materials breakdown.
Just some thoughts
Make all engineer mods level 1 and 2 purchasable in store at every engineer base.
Casual gamers can just pay and see some instant benefits,but no specials on level 1 and 2 mods.
This allows players to whet their appetites easily but still wonder what the mod would be like with a special,this could entice players to further use the engineers abilities.
Purchased items would NOT increase rep with the engineer.
2..Mission board.
Give every engineer a mission board and give players the option of actually working for the engineer to earn both rep and some of those elusive items.
If the mission board was balanced correctly over all the engineers then all the awkward items could be available as rewards but split up across all the different engineers.This would encourage players to unlock the engineers.
Specials could have there own mission type,you want say a thermal vent then take a ton of bio waste to the third sun in system....orbit the sun and let your temp get to 120 bring back the irradiated waste and I will add a thermal vent mod to your weapon.( something along those lines)
It would be so much more emmersive.
3.Helpfull mods.
Would it be so bad if the engineers could mod our equipment to actually improve our ability to find all the stuff we need?
Enhaced wave scanners for the SRV,enhanced surface scanners with a materials breakdown.
Just some thoughts