Sooo...Bounty...
Currently, whenever you commit a crime and dont pay that fine, you get a bounty right?
When he then gets shot, the guy who killed him gets all the money.
But where does that money come from?
There was a talk about the trading bonus for wings, about "magic money well"
and yeah...actually its the same for bounty.
you shoot someone and a magic number appears.
More and more trades go into solo nowdays, less psychos there.
So, as far as i know, the bounty does not scale with the ship you hit.
Its just "ah you hit someone - pay for it"
The guy in the fully loaded T9 is the idiot then...he lost millions of credits, and the pirate got what? a few thousand credits bounty? a bounty that he can loose with a simple suicide mission in a sidewinder?
So yeah, to the suggestion.
I know, many players will be pi**ed now but:
Eve Online did it right.
Players who can set bounty on their own. See a pirate? place a bounty.
Oh man, you have a million bounty on your head? Its not easy to loose it. Everytime you get shot, a percentual value of your ships price is substracted and paid to the killer. So a bounty is something to fear.
So, what would we need to make bounty "fair"?
Also: couldnt you abuse the current system?
Just get a high ship, hunt some players or police ships until you have a few million bounty - switch to a sidewinder and let a friend shoot you, so he earns the money and your crime is gone?
Currently, whenever you commit a crime and dont pay that fine, you get a bounty right?
When he then gets shot, the guy who killed him gets all the money.
But where does that money come from?
There was a talk about the trading bonus for wings, about "magic money well"
and yeah...actually its the same for bounty.
you shoot someone and a magic number appears.
More and more trades go into solo nowdays, less psychos there.
So, as far as i know, the bounty does not scale with the ship you hit.
Its just "ah you hit someone - pay for it"
The guy in the fully loaded T9 is the idiot then...he lost millions of credits, and the pirate got what? a few thousand credits bounty? a bounty that he can loose with a simple suicide mission in a sidewinder?
So yeah, to the suggestion.
I know, many players will be pi**ed now but:
Eve Online did it right.
Players who can set bounty on their own. See a pirate? place a bounty.
Oh man, you have a million bounty on your head? Its not easy to loose it. Everytime you get shot, a percentual value of your ships price is substracted and paid to the killer. So a bounty is something to fear.
So, what would we need to make bounty "fair"?
- "Magic" Bounty needs to scale with the ship you have lost, placed from the faction you are a member of, or the faction in your current system. Not high, just a few percent of your ship+cargo value. Basically a form of insurance.
- Trade Insurance - in such a case, insured cargo loss would not mean the end of your career. You will loose a bit, but not everything.
- Player placed bounty - you HATE a certain pirate? place a few million bounty on his head. let him suffer.
- Bounty-Penalty - it should not be a loss as soon as the pirate dies once from another players guns. He needs to fear the bounty, has to pay for his crimes. Everytime you shoot him, part of his ships value is substracted from his bounty and paid to the killer. Basically you get his repair costs.
- More agressive guards. They are the police afterall. They should guard friendly traders, attack pirates as soon as they see them. Currently they are just "herpderp random security check"
- For the future: with boarding - let us capture the pirates. No magical "respawn", capture him and imprison him in a special "internal module" - a stasis capsule. Then let us sell him.
Also: couldnt you abuse the current system?
Just get a high ship, hunt some players or police ships until you have a few million bounty - switch to a sidewinder and let a friend shoot you, so he earns the money and your crime is gone?
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