Death.... makes no sense, and yet the answer is so easy, and so cool!
Currently, if you & ship die, you re-appear instantaneously, with ship, in a station.
If you die in an SRV, you re-appear instantaneously in your ship.
If you die in an SLF, you re-appear instantaneously in your ship.
If your NPC crew dies in an SLF, they're gone - forever!
The only 'penalty' is money, which means nothing for space billionaires.
Forget 'telepresence,' the answer is quite simply, if your vessel gets destroyed, you're fired out into an...
In practical terms, it's an un-armed, flyable SLF, capable of (slow?) supercruise, and maybe one hyperspace jump.
If it was your ship that got destroyed, then off you fly to a station, or base, to claim your insured ship, or buy one, or get one sent over (shipyard permitting)
If it was an SRV, then off you fly to meet up with your ship in orbit, which can scoop you, as not all ships have SLF capability. They're already flying 'un-manned' after all.
If it was an SLF, same thing.
The added gameplay potential is awesome.
If you're 'wanted' and shot by system security, then they can attempt to scoop you & cart you off to a prison colony, which would sync nicely
with the C&P discussions. 'Attempt' to scoop you anyway, as you can dodge & dive while trying to get to SC altitude.
If you're being pirated, and fail to avoid the dreaded scoop, then you can be ransomed (percentage of current credits?)
Maybe the scooping could have a similar mechanic to interdictions?
If you're out in the black, or nowhere near a station, you can put an SOS out, on forums, if not in-game, much like the fuel rats.
The community has shown many times that it's right up for helping out fuel-less ships. I imagine saving escape pods would be just as well received.
It could even be incorporated in-game, using the new search & rescue feature, with SOS messages going out to all pilots within 'X'Ly, or the nearest 10 pilots in-game.
Escape pods can be indestructable.
And if someone doesn't want to play 'escapepods', then logging out & back in again can default you, or at least give you the option to go back to your last station, as per the current set up.
What have I missed? Any problems with this idea?
o7
Currently, if you & ship die, you re-appear instantaneously, with ship, in a station.
If you die in an SRV, you re-appear instantaneously in your ship.
If you die in an SLF, you re-appear instantaneously in your ship.
If your NPC crew dies in an SLF, they're gone - forever!
The only 'penalty' is money, which means nothing for space billionaires.
Forget 'telepresence,' the answer is quite simply, if your vessel gets destroyed, you're fired out into an...

In practical terms, it's an un-armed, flyable SLF, capable of (slow?) supercruise, and maybe one hyperspace jump.
If it was your ship that got destroyed, then off you fly to a station, or base, to claim your insured ship, or buy one, or get one sent over (shipyard permitting)
If it was an SRV, then off you fly to meet up with your ship in orbit, which can scoop you, as not all ships have SLF capability. They're already flying 'un-manned' after all.
If it was an SLF, same thing.
The added gameplay potential is awesome.
If you're 'wanted' and shot by system security, then they can attempt to scoop you & cart you off to a prison colony, which would sync nicely
with the C&P discussions. 'Attempt' to scoop you anyway, as you can dodge & dive while trying to get to SC altitude.
If you're being pirated, and fail to avoid the dreaded scoop, then you can be ransomed (percentage of current credits?)
Maybe the scooping could have a similar mechanic to interdictions?
If you're out in the black, or nowhere near a station, you can put an SOS out, on forums, if not in-game, much like the fuel rats.
The community has shown many times that it's right up for helping out fuel-less ships. I imagine saving escape pods would be just as well received.
It could even be incorporated in-game, using the new search & rescue feature, with SOS messages going out to all pilots within 'X'Ly, or the nearest 10 pilots in-game.
Escape pods can be indestructable.
And if someone doesn't want to play 'escapepods', then logging out & back in again can default you, or at least give you the option to go back to your last station, as per the current set up.
What have I missed? Any problems with this idea?
o7
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