Interesting about the AI not using FA/off, I never knew that, which is funny considering how much i've played the game. I just assumed that when chasing a conda and it would do the amazing fliperoo 180 in its own wake that it was using FA/off, because that's the only way i've ever done it, other than when playing certain "drifty" ships like the Courier or FDL that can pull powerslides with enough pips to engines.
Anyway this isn't really an AI complaint thread, that wasn't my point in the OP at all. I just wondered what FD could do to help define ship roles better.
I'd be happy with a ship like say, the FDS being a potato in space but having exceptional atmospheric handling (which it may yet end up having when they allow landing on planets with atmospheres), and maybe the ability to target ground targets like skimmers etc. It IS a dropship after all. One wouldn't ideally bring such a ship to a space battle if one had options to better ships for that role.
Anyway this isn't really an AI complaint thread, that wasn't my point in the OP at all. I just wondered what FD could do to help define ship roles better.
I'd be happy with a ship like say, the FDS being a potato in space but having exceptional atmospheric handling (which it may yet end up having when they allow landing on planets with atmospheres), and maybe the ability to target ground targets like skimmers etc. It IS a dropship after all. One wouldn't ideally bring such a ship to a space battle if one had options to better ships for that role.