ECM's - Electronic Countermeasures - are a defence against guided missiles.
They work by disrupting the lock a guided weapon has on your ship.
They have a variable operating radius from zero (not fired), which increases the longer you press the fire button, up to a maximum range of - actually I don't know - 3km?
They need to be assigned to a fire group - they are not automatically activated.
They also seem to never be discussed. So I'm wondering...
1) Does anyone use them regularly?
2) They should be effective against torpedoes, less effective against seeker missiles due to their speed (which is what PDT's are for) - are they effective against Packhound Missiles at all, since those are also guided?
3) Due to the fact you need to assign them to a fire group, would that be the main reason hardly anyone seems to use them?
They work by disrupting the lock a guided weapon has on your ship.
They have a variable operating radius from zero (not fired), which increases the longer you press the fire button, up to a maximum range of - actually I don't know - 3km?
They need to be assigned to a fire group - they are not automatically activated.
They also seem to never be discussed. So I'm wondering...
1) Does anyone use them regularly?
2) They should be effective against torpedoes, less effective against seeker missiles due to their speed (which is what PDT's are for) - are they effective against Packhound Missiles at all, since those are also guided?
3) Due to the fact you need to assign them to a fire group, would that be the main reason hardly anyone seems to use them?