There are a lot of talk about lighting issues with planets and space being dark, and yesterday on stream the issue of darkness was acknowledged by CMs and they said it is being looked at, but it worries me that FDev seems to be talking that it is a problem of planets and space only.
However the lighting issue is much bigger problem, something is wrong with how light and shadows interact, and how shades are generated in the game.
Look at the pic I took for the skin issue comparison of Odyssey and Horizon (just ignore the skin colors for now), everything set to Ultra and Horizon has x1.5 SS, look at the light sources and shadow it is completely wrong, there are strong spot lights but shadow limits are so sharp, it looks like dark matter eats the light there.
And that happens with all the lights in Odyssey. If you have a flashlight in a dark corridor, the border between light and darkness is so sharp, there is nothing in between, the light just completely disappears at short distance, like there is a magic wall.
However the lighting issue is much bigger problem, something is wrong with how light and shadows interact, and how shades are generated in the game.
Look at the pic I took for the skin issue comparison of Odyssey and Horizon (just ignore the skin colors for now), everything set to Ultra and Horizon has x1.5 SS, look at the light sources and shadow it is completely wrong, there are strong spot lights but shadow limits are so sharp, it looks like dark matter eats the light there.
And that happens with all the lights in Odyssey. If you have a flashlight in a dark corridor, the border between light and darkness is so sharp, there is nothing in between, the light just completely disappears at short distance, like there is a magic wall.