Let's talk about neutron stars

The boost is a great idea, but there's hardly any benefit to actually doing it. So 25% added to my jump range is all nice, from 21 LY to 30 on my conda, but there are a few things I feel I just bring up:

1. The time it takes
OK so the process of flying into the jet for roughly 6 seconds, escaping star heat critical radius, opening the map to plot a new route and then jumping is just too much for the gain we get - then we have to replot the original route afterwards, taking more time. And we also have to fuel scoop at destination because of the extreme fuel requirement. All that takes just as much time as skipping the star and proceeding.

2. Risk
I think that getting more jump range by flying into the jets is a great idea and having an added risk is awesome, but for the little gain we get to our range, plus the reasons stated above, I simply do not think it is worth risking my 400M credit anaconda for that bonus. It is certainly fun to do, but counter-productive.

3. Ease of use
This feature would be used by everyone, explorers, traders you name it. But again consider this:
For the time it takes to carry out the necessary actions for the boost, the risk of being destroyed and losing expensive cargo or millions of exploration data, is it really worthwhile? Sure, in the neutron fields it would be quite simple - set the fsd to overcharged in the map and just make sure to reovercharge it after, cutting out the extra time in the long term. But for traders with heavy, expensive cargo runs or smugglers, or the everyday traveller around the bubble with passengers, it does take extra effort.

Now I admit the 300% buff was probably a little too high, so I'm proposing a 150% addition to jump range. This means that the extra time and risk is worth it in terms of distance travelled and satisfaction.

I'm very sure this is a popular debate amongst the community, so please keep this thread nice and don't deploy your hardpoints.

Thanks for taking your time to read this and hopefully consider my reasoning.
Fly safe o/
 
Last edited:
I would love it to work like a catapult :)
if it would have been chaotic.
you would get kicked in direction of either the stream or your set destination, but it would be random jump and a long jump above 100ly or more. Who knows where would it lead you.

That would be first tiny step for proper exploration.... damn i miss the idea from design doc...
i can at least dream ;-)
 
Last edited:
I think the OP is thinking of white dwarves, IIRC give a 50% boost. Neutron stars give a 300% boost.

Ironically, WDs are way more dangerous than neutrons for boosting.
 
Are you confusing neutron stars and white dwarfs? White dwarfs have the 25% supercharge; neutron stars are still 300%.

Oh. Well, as there are no neutron stars in the bubble, there's little to no point in having 300% boost outside of it. Jump range means little in exploration, anyway, since it's more about getting the scans. Maybe white dwarfs should have 150%, with neutrons still at 300%, then
 
Last edited:
I think we should stop thinking of hyperdense matter at staggering temperatures spewing radiation and high energy particles, as some kind of power up.

They're stars. High energy stars. Lethal balls of fiery, gravitational death.

The fact we get a boost off them is happenstance, not for our convenience, or designed as some kind of fast travel.

If I want a thrill, I can go surf a big wave. but that's not the function of the wave. I don't believe it appropriate to consider surfing a viable form of transportation just because it is possible to surf.
 
Last edited:
There is one neutron star in the bubble. The neutron stars boost ist useful, when you travel to Colonia, as the neutron stars field starts cca 6000 LY from Sol and goes all the way to Colonia.
 
OP is right in one regard here: Time.

It has been empirically shown that even the 300% boost from Neutron Stars takes a little bit longer than just jumping the same distance normally, what with having to replot manually in the galaxy map. I think if there's to be any change at all it should be a marginal increase to the range for Neutron Stars to make them comfortably viable in terms of time to jump. That being said, the 300% boost has already allowed for the creation of the Neutron Highway between the Bubble and Colonia, and chaining the Neutron Star jumps does save time ultimately (about an hour), if you have the route bookmarked for quick access.

FD went with the 50% for White Dwarfs specifically because they didn't want travel in the Bubble to be affected too much. It is still possible to chain a couple of white dwarf jumps - I've done it myself, and similar to the Neutron Highway, it can be a little quicker in that case. So, I do not think FD will give any extra buff to White Dwarfs.
 
I humbly disagree. I'm currently flying a passenger mission that's 31K LY away from the bubble. I spent about half an hour bookmarking a trail of neutron stars around ~100LY apart and then managed to jump about 6000LY in just over an hour. I then continued on that route and covered an equal amount of distance the next day. True, there is more overhead, but with careful planning you can potentially cover a lot of distance if you're in a hurry to get somewhere. Of course this comes at a cost to your FSD's integrity and you still have to hop off the "highway" to refuel at a nearby star. By the way, with my 32LY Anaconda, I get a supercharge on my FSD that takes me up to 131LY away.
 
Oh. Well, as there are no neutron stars in the bubble, there's little to no point in having 300% boost outside of it. Jump range means little in exploration, anyway, since it's more about getting the scans. Maybe white dwarfs should have 150%, with neutrons still at 300%, then

I think youll find that Neutrons have a great point outside of the bubble, as not all explorers want to scan the stuff near the bubble.
Doing 7 jumps for 1000Ly instead of 24 is of great benefit.
 
Back
Top Bottom