The boost is a great idea, but there's hardly any benefit to actually doing it. So 25% added to my jump range is all nice, from 21 LY to 30 on my conda, but there are a few things I feel I just bring up:
1. The time it takes
OK so the process of flying into the jet for roughly 6 seconds, escaping star heat critical radius, opening the map to plot a new route and then jumping is just too much for the gain we get - then we have to replot the original route afterwards, taking more time. And we also have to fuel scoop at destination because of the extreme fuel requirement. All that takes just as much time as skipping the star and proceeding.
2. Risk
I think that getting more jump range by flying into the jets is a great idea and having an added risk is awesome, but for the little gain we get to our range, plus the reasons stated above, I simply do not think it is worth risking my 400M credit anaconda for that bonus. It is certainly fun to do, but counter-productive.
3. Ease of use
This feature would be used by everyone, explorers, traders you name it. But again consider this:
For the time it takes to carry out the necessary actions for the boost, the risk of being destroyed and losing expensive cargo or millions of exploration data, is it really worthwhile? Sure, in the neutron fields it would be quite simple - set the fsd to overcharged in the map and just make sure to reovercharge it after, cutting out the extra time in the long term. But for traders with heavy, expensive cargo runs or smugglers, or the everyday traveller around the bubble with passengers, it does take extra effort.
Now I admit the 300% buff was probably a little too high, so I'm proposing a 150% addition to jump range. This means that the extra time and risk is worth it in terms of distance travelled and satisfaction.
I'm very sure this is a popular debate amongst the community, so please keep this thread nice and don't deploy your hardpoints.
Thanks for taking your time to read this and hopefully consider my reasoning.
Fly safe o/
1. The time it takes
OK so the process of flying into the jet for roughly 6 seconds, escaping star heat critical radius, opening the map to plot a new route and then jumping is just too much for the gain we get - then we have to replot the original route afterwards, taking more time. And we also have to fuel scoop at destination because of the extreme fuel requirement. All that takes just as much time as skipping the star and proceeding.
2. Risk
I think that getting more jump range by flying into the jets is a great idea and having an added risk is awesome, but for the little gain we get to our range, plus the reasons stated above, I simply do not think it is worth risking my 400M credit anaconda for that bonus. It is certainly fun to do, but counter-productive.
3. Ease of use
This feature would be used by everyone, explorers, traders you name it. But again consider this:
For the time it takes to carry out the necessary actions for the boost, the risk of being destroyed and losing expensive cargo or millions of exploration data, is it really worthwhile? Sure, in the neutron fields it would be quite simple - set the fsd to overcharged in the map and just make sure to reovercharge it after, cutting out the extra time in the long term. But for traders with heavy, expensive cargo runs or smugglers, or the everyday traveller around the bubble with passengers, it does take extra effort.
Now I admit the 300% buff was probably a little too high, so I'm proposing a 150% addition to jump range. This means that the extra time and risk is worth it in terms of distance travelled and satisfaction.
I'm very sure this is a popular debate amongst the community, so please keep this thread nice and don't deploy your hardpoints.
Thanks for taking your time to read this and hopefully consider my reasoning.
Fly safe o/
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