Let's do it here instead of poisoning other wells.
My Position is that even with a 1000 friends in one system, no one group could ever dominate a system. Why, tell me. O Guru?
A: Lack of 'gates'. You can exit, with enough fuel and fsd in a multitude of directions if anyone tries to block you in. Sure people can 'camp' the common lanes, but they aren't the only ways to your destination.
B: Inability to own stations. Also Stations don't care what you claim. Shoot a clean player and it's going to hurt.
C: Ability to go to other modes.
D: Dynamic commodities. Blocking off this system? I'll go to another or do another route.
E: Interdiction issues. 4 out of every 10 fail because of, erm, 'good adjacent' matchmaking code.
Edit as more come to me.
F: Ignore function
Elite can't be Eve, we don't want Eve. Some of us have multiple friends - even more than 4! and would like to play with them in pvp and pve ways.
I'm surprised DBOBE seems to misunderstand his products limitations.
It depends on what you mean by dominate? A group of 1 thousand people 'owning' the shipping lanes? Nope, cannot be done for all the reasons above. What you can do, once the background sim is working (yeah, there's that), you can dominate the system and make changes based on the factions within it.
the problem with this activity is that there are very few game reasons to do this. You can push the system into higher levels of economic production and have more items available for sale after that fact. You can mess with station ownership, and possibly see system ownership change. However, very little of this is currently rewarding for players, and the reason to consider yourself a faction (either galactic or local) isn't there because of a lack of player agency. You have no reason to fight for something as there are few benefits to the acitivity.
A few benefits are slight pricing changes in commodities markets, more selection in allied stations outfitting stores, and safe harbor/fewer scans on allied stations being landed at. However, these are so underwhelming in their scope that most do not realize these things are even happening. One of the ways that could help this is there were some color coding in the different markets....green items are only visible by allies, blue items were added because of economic outcomes...or something similar. Some visual way that the players can ascertain that there choices have made a difference.