Possibly one of the biggest bugbears of the patch outside of the AI thing could be some of the hoops you have to jump through for engineer unlocks.
In particular it seems like rare commodities seems like a bad idea. I am jumping out on a limb here and drawing some conclusions that possibly you wanted to players to experience the breadth of the game here by your selection of requirements for unlocking all of them. Combat, trading, exploration, and mining. I get what I think you guys were going for there.
Where it falls flat is when you start the rare commodities unlocks. Instead of a engaging experience interacting with perhaps something you might not have done or something you are very familiar with you are sitting in a station waiting for an update to turn over so you can pick up a bit. At first I was getting two Karmitra Cigars during a boom state then that was over now I'm getting 1 every update, and well I started looking through missions while I waited. Nothing I needed or anything worth me leaving and losing out on being able to pick up one more cigar to hurry this along. Then I came up with the idea to instead bring my laptop to work tomorrow and knock out a few before work when I get there early, a few during lunch, then one on the way home and try and finish it up when I get home.
Could there possibly be a better way of doing this?
Sure you could instead just require 50 different rare commodities as a whole all together. That way players will get a chance to go and see a few different stations and stay busy and engaged while station hopping to get 50 rares in a relatively timely manner. Obviously you want the unlocks to have something to do with their character so specific ones could maybe count as 2.
In particular it seems like rare commodities seems like a bad idea. I am jumping out on a limb here and drawing some conclusions that possibly you wanted to players to experience the breadth of the game here by your selection of requirements for unlocking all of them. Combat, trading, exploration, and mining. I get what I think you guys were going for there.
Where it falls flat is when you start the rare commodities unlocks. Instead of a engaging experience interacting with perhaps something you might not have done or something you are very familiar with you are sitting in a station waiting for an update to turn over so you can pick up a bit. At first I was getting two Karmitra Cigars during a boom state then that was over now I'm getting 1 every update, and well I started looking through missions while I waited. Nothing I needed or anything worth me leaving and losing out on being able to pick up one more cigar to hurry this along. Then I came up with the idea to instead bring my laptop to work tomorrow and knock out a few before work when I get there early, a few during lunch, then one on the way home and try and finish it up when I get home.
Could there possibly be a better way of doing this?
Sure you could instead just require 50 different rare commodities as a whole all together. That way players will get a chance to go and see a few different stations and stay busy and engaged while station hopping to get 50 rares in a relatively timely manner. Obviously you want the unlocks to have something to do with their character so specific ones could maybe count as 2.