I don't even think this is really that tedious (I have a government job after all so nothing in this game can even compare to paper work I see in a daily bases.) But my question to you is that the other day production of lavian brandy fell 1 one allocation per refresh, needing 200 of them do you think that is a good idea?
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No. I never claimed that was a good thing. My point of view is that the whole concept of Engineers is weak. (And during the beta Michal Brookes also admitted in a forum thread that they first had a much better concept, but would've needed a few more weeks to get it to work, so they went for what we have now instead. )
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There is so much what could've been done better, the once-again reworked missions could have taken a prominent role. They still would've guided the player through many aspects of the game, but by the way it could have been done, it would've felt much more integrated into the world, more logical and more fun. (While actually not being less time intensive. ) The astonishing part for me is, that you'd only find this one aspect to be a drag, while all the rest is perfectly fine for you.
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Of course, after stating what you work, I slightly start to understand, my work background is "slightly different". [Several different fields of test, between test support in semiconductors to software test in aviation, latest certification ISTQB certified Test Analyst. ] Looking closely at problems and pointing them out is my job, so while i don't put as much effort into test and analysis here, as I'd do at my workplace, i guess it's a bit in my nature to spot flaws and to keep pointing them out.
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And on the base game, jumping around and doing different things being fun: that is the very reason i still am around and try to point out problems in the hope that some might be fixed. I just wish the recent additions would have just a fraction of the quality of the base game.