I've been away from ED for a few weeks now, doing other stuff and waiting for the update.
So my question is, what is up with passenger missions? Are they still nerfed? If so, are they going to stay nerfed?
As far as I'm concerned the credit grind should not be so harsh in ED. For a complete noob in ED to work his/her way up to a billion would still mean that person has to learn certain game mechanics to do so. And after getting that Anaconda with the mostly harmless tag on it, that ship still needs to be enginered to be useful. And let's not forget about the hardest grind: learning how to fly these ships.
Also, I think more people would keep playing if they were not stuck on the bottom of the foodchain for what it seems like ever.
The passenger missions with 40min supercruise flight were just great while they lasted. Even from an RP point of view. I have a Beluga, that is good for passenger missions and not much else. If I use that ship to make some big chunk of cash spending a gaming session on it, I could just look at it as that ship is basically making me money all the time, as if I had a small transport company.I just took a look at my company and grabbed all the sweet profits.
But if I have to use that ship all the time grinding credits, just so I can have enough for a couple Corvette rebuys, than I don't even wanna play ED after a few hours as it just becomes boring, I am not doing what I want in the game.
What I would like to see maybe , is to limit high paying passenger missions to dedicated passenger ships. No more Anacondas and Cutters hauling passengers that can't even look out a window.
So my question is, what is up with passenger missions? Are they still nerfed? If so, are they going to stay nerfed?
As far as I'm concerned the credit grind should not be so harsh in ED. For a complete noob in ED to work his/her way up to a billion would still mean that person has to learn certain game mechanics to do so. And after getting that Anaconda with the mostly harmless tag on it, that ship still needs to be enginered to be useful. And let's not forget about the hardest grind: learning how to fly these ships.
Also, I think more people would keep playing if they were not stuck on the bottom of the foodchain for what it seems like ever.
The passenger missions with 40min supercruise flight were just great while they lasted. Even from an RP point of view. I have a Beluga, that is good for passenger missions and not much else. If I use that ship to make some big chunk of cash spending a gaming session on it, I could just look at it as that ship is basically making me money all the time, as if I had a small transport company.I just took a look at my company and grabbed all the sweet profits.
But if I have to use that ship all the time grinding credits, just so I can have enough for a couple Corvette rebuys, than I don't even wanna play ED after a few hours as it just becomes boring, I am not doing what I want in the game.
What I would like to see maybe , is to limit high paying passenger missions to dedicated passenger ships. No more Anacondas and Cutters hauling passengers that can't even look out a window.