hello commanders,
My only commplant on the flight and engeering mechanics in this game is the pitch and yaw rate. Commpard to engine speed. I feel that yaw at the least needs a buff across the board on all ships and I dont care about flight assit on and off I know how to use it and I fly pretty good but when I am on a low G planet say 0.04 there should be no way in heck that my turret on srv yaws faster then my ship or that a bell helochopter can 360 on its yaw axis faster then my space ship in space. I hope Im not alone in this and we can all come up with some kind of fix for this problem.
One thought I have is to seperate engeneering thrusters into 2 separet catagorys ! would be for main engines and boost. the other for control thrusters thrusters and main engines should not be grouped together that way we could engineer a good balance of performance
Ok my rant is over what say you
My only commplant on the flight and engeering mechanics in this game is the pitch and yaw rate. Commpard to engine speed. I feel that yaw at the least needs a buff across the board on all ships and I dont care about flight assit on and off I know how to use it and I fly pretty good but when I am on a low G planet say 0.04 there should be no way in heck that my turret on srv yaws faster then my ship or that a bell helochopter can 360 on its yaw axis faster then my space ship in space. I hope Im not alone in this and we can all come up with some kind of fix for this problem.
One thought I have is to seperate engeneering thrusters into 2 separet catagorys ! would be for main engines and boost. the other for control thrusters thrusters and main engines should not be grouped together that way we could engineer a good balance of performance
Ok my rant is over what say you