I'm ok with them nerfing the RES site as others have said it was too easy, but they need to replace that loss of income somewhere else.
I would like them put more into the BB missions at the moment they pay out way too little for the time & risks involved and there are nowhere near enough bounty or assassination missions when you dock at a station more often none at all.
I would propose breaking up the BB into separate types of missions and have a lot to choose in each like the following
Bounty Board: Bounty hunter missions only (pirate culling and pirate lord targets no illegal missions)
Assassinations: Here you have the contract killing(can result in a bounty on your head big rewards)
Trading missions: X ,Y delivery of cargo, info courier etc (nothing illegal)
Underworld Contact: pirating, smuggling missions, slave trading (illegal and rewards to compensate for the risk)
Navy contact: Rank Progression, conflict zones etc
Breaking up them having bounty and assassinations separate will reduce confusion if a mission is legal or not.
Rewards for these missions need to be, in my opinion increased x2 at a minimum some need to be significantly higher than that.
If you are worried about people just staying in one location have a lock out timer on a stations missions once the player has exhausted them all (no more work), so they need to move on to get more.
I would like them put more into the BB missions at the moment they pay out way too little for the time & risks involved and there are nowhere near enough bounty or assassination missions when you dock at a station more often none at all.
I would propose breaking up the BB into separate types of missions and have a lot to choose in each like the following
Bounty Board: Bounty hunter missions only (pirate culling and pirate lord targets no illegal missions)
Assassinations: Here you have the contract killing(can result in a bounty on your head big rewards)
Trading missions: X ,Y delivery of cargo, info courier etc (nothing illegal)
Underworld Contact: pirating, smuggling missions, slave trading (illegal and rewards to compensate for the risk)
Navy contact: Rank Progression, conflict zones etc
Breaking up them having bounty and assassinations separate will reduce confusion if a mission is legal or not.
Rewards for these missions need to be, in my opinion increased x2 at a minimum some need to be significantly higher than that.
If you are worried about people just staying in one location have a lock out timer on a stations missions once the player has exhausted them all (no more work), so they need to move on to get more.