Many times have I wanted a Shock Cannon focused Ship as they just sound so fun and look so damned good. And every time, I jump onto Coriolis to try some stuff out and realize, again, why I never do. Ammo. I'm pretty sure this alone is why Shock Cannon use is virtually non-existent.
A C2 Fixed Shock Cannon has a Damage capacity of 3,328, while a stock non-Engineered Fixed C2 MC has a Damage capacity of 4,840. So, off the bat, you can not spend nearly as much time in your local Hazres having fun. Once you compare it to a G5 OC MC at ~6,069, it has nearly half the Damage capacity, and this isn't even taking into account Experimentals like Corrosive.
Then the Synth cost. Basic Reload for a MC consists of 5 G1 Raws. The Shock Cannon? 2 G1 Raws, 3 G1 Mftr, 2 G2 Mftr, and 6 G3 Mftr. Taking into account that Shock Cannon Syth gets you 50%-70% of the Damage capacity that MC Synth does . . . oooooof.
So my Suggestion? Either keep the Ammo Capacity as-is and heavily reduce the Synth cost, or a very healthy Ammo capacity boost along with a reasonable Synth cost reduction. I think keeping Ammo Capacity as-is and making Synth reasonable would be the way to go, as the Shock Cannon's potential DPS is high enough that intervals between Synth should probably not be reduced. With the Frag Cannon's very similar revision history, I think it very reasonable to hope FD would implement this.
It's a shame that the Shock Cannon is only feasible for those who have their Fleet mostly Engineered and are swimming in Mats. It's no surprise, given it's current state, that this gorgeous weapon is largely forgotten. Next time I'm getting sauced, I will poor one out for my Graphic Designer homey whose sweat gave birth to this forsaken beauty.

A C2 Fixed Shock Cannon has a Damage capacity of 3,328, while a stock non-Engineered Fixed C2 MC has a Damage capacity of 4,840. So, off the bat, you can not spend nearly as much time in your local Hazres having fun. Once you compare it to a G5 OC MC at ~6,069, it has nearly half the Damage capacity, and this isn't even taking into account Experimentals like Corrosive.
Then the Synth cost. Basic Reload for a MC consists of 5 G1 Raws. The Shock Cannon? 2 G1 Raws, 3 G1 Mftr, 2 G2 Mftr, and 6 G3 Mftr. Taking into account that Shock Cannon Syth gets you 50%-70% of the Damage capacity that MC Synth does . . . oooooof.

So my Suggestion? Either keep the Ammo Capacity as-is and heavily reduce the Synth cost, or a very healthy Ammo capacity boost along with a reasonable Synth cost reduction. I think keeping Ammo Capacity as-is and making Synth reasonable would be the way to go, as the Shock Cannon's potential DPS is high enough that intervals between Synth should probably not be reduced. With the Frag Cannon's very similar revision history, I think it very reasonable to hope FD would implement this.
It's a shame that the Shock Cannon is only feasible for those who have their Fleet mostly Engineered and are swimming in Mats. It's no surprise, given it's current state, that this gorgeous weapon is largely forgotten. Next time I'm getting sauced, I will poor one out for my Graphic Designer homey whose sweat gave birth to this forsaken beauty.


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