Letting a friend behind the wheel. The learning curve.

I'm spending Xmas at a friend who was long interested in the game and brought my Alienware and x52 pro with me to show him the awesomeness.
Now I'm not going to let him fly my hard earned Python, but bought him a cobra and kitted it up nicely after I took him through the tutorials. He was scanning and shooting wanted ships at nav beacons in no time. Made me 100k in 20 min with high bounties. Of course he made me wanted too by letting a sys authority fly in his line of fire but I take over before the got to him. Also made sure he don't shoot at anacondas before his time:)

I seem him loving the excitement and nearly sweating under the 2 sidewinder face off trading mission, but after he killed a dozen ships in the kitted up cobra he asked a question I couldn't answer.
"Is there a story or it's just shooting?"

i told old him about the missions and the explorations, interdictions and trading, but even I wonder what to do after you through all this. Of course he can't value the huge effort and time coming from a pennyles sidewinder swinger to a kitted out cobra, but I'm still wondering.

whats your answer?
 
There's always future content to look out for such as the planetary landings (granted that this will probably be not for another year or so). Or the first time he gets to play the game with an oculus rift setup or something like that, i know i'm looking forward to that haha
 
There's a story, just not one on rails for you alone. It's a real story. Happening in the galaxy. Check out galnet.
 
Well, to be perfectly honest my answer wouldn't be to start someone in a fully equipped Cobra that takes many hours of game play to achieve. It's a bit like skipping a new born baby to their mid-30s and then have them turn around and ask what family is.

My answer is that Elite is a journey game - the game is the journey - and folk looking for more than that probably won't like it. I would also say that FD will release a variety of cool content, but I don't think there'll ever be a "story" per se: background events, galnet politics, influences on the wider galactic economy - yes; story, no.

But then, many MMOs that I've played that had a story I stopped playing when I'd finished the story. I'll be playing Elite for a while yet...but that's just me.

Cool story, bro.
 
It's kind of like life - life does not have a "story", but it is a collection of your story and everyone elses stories, and we all participate in each others stories... or not as we choose.
 
It's a sandbox, there is an underlying story (like the battlers at Sorbago and the whole Empire succession turmoil) but people are already doing their OWN story, like the revolt experiment in Lugh.

But if he is after more traditional MMO/SP story and content this isn't really that type of game. It's a flight sim inside a 1:1 galaxy sim
It's like asking if there is a "story" in EVE
 
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