I dislike gameplay relying heavily on RNG. There, got that out of the way. That said, I was not aware of how much the engineers mods can vary in results until I decided to bite the bullet and have a go at an FSD upgrade or two.
If this link is to be believed, a level 2 upgrade can result in up to a 14% increase. A level 5 upgrade can result in anything from a 15% to a 44% increase. I can't imagine anything more annoying (in game) than rolling a 15% boost at level 5, after slaving away finding materials that themselves are heavily reliant on RNG spawn rates.
RNG appears to be here to stay, but FDev - could you PLEAAASE tighten up the tolerances on the engineer results? This is just utterly de-motivating and disheartening for anyone who desires a goal to work for. My only goal now must be to get enough materials for 10 rolls, and hope for something in the 40+ range at some point! And what is worse, I could have to grind up materials for 10 rolls, while some other lucky sod gets it in 1... life is unfair, but games shouldn't have to be! In fact by design most games aim for the opposite...
If this link is to be believed, a level 2 upgrade can result in up to a 14% increase. A level 5 upgrade can result in anything from a 15% to a 44% increase. I can't imagine anything more annoying (in game) than rolling a 15% boost at level 5, after slaving away finding materials that themselves are heavily reliant on RNG spawn rates.
RNG appears to be here to stay, but FDev - could you PLEAAASE tighten up the tolerances on the engineer results? This is just utterly de-motivating and disheartening for anyone who desires a goal to work for. My only goal now must be to get enough materials for 10 rolls, and hope for something in the 40+ range at some point! And what is worse, I could have to grind up materials for 10 rolls, while some other lucky sod gets it in 1... life is unfair, but games shouldn't have to be! In fact by design most games aim for the opposite...
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