LHS 3447 - It's a trap!

There is a Galnet message "inviting" people to LHS 3447 for discount prices.


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Indeed, it is Admiral. You are correct sir.


The nearest proper dock is 100k+ from the star. But that's not the trap! The trap is..........the lag!

I have a pretty darn good computer and have been playing this game for over a fortnight in every location with a bullet proof 60fps. However upon entering LHS 3447 I was greeted by the entire game slowing down to 14fps. No other players were visable on radar, and very few actual NPC ships. Once I had gone beyond 100LS from the main star though, thats when it started REALLY slowing down, getting down to a whopping 4 fps in "Super Cruise". It stayed at 4 fps till I got to the station. As soon as I dropped from super cruise, *boom* 60fps again.

So so slow, worst I have ever seen on this rig tbh and I have run some intnesive games, including Star Citizen at Ultra.

You have been warned CMDR's.
 
Try downloading and using JetBoost. I use it for this game and Planetside 2 mostly for now and it drastically increases my performance.
I still get some lag but it's not screenshot simulator lag, more just a slowdown. I think the servers are still just setting in and no matter how beast a pc is it can't make the server better.
 
There is a Galnet message "inviting" people to LHS 3447 for discount prices.


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Indeed, it is Admiral. You are correct sir.


The nearest proper dock is 100k+ from the star. But that's not the trap! The trap is..........the lag!

I have a pretty darn good computer and have been playing this game for over a fortnight in every location with a bullet proof 60fps. However upon entering LHS 3447 I was greeted by the entire game slowing down to 14fps. No other players were visable on radar, and very few actual NPC ships. Once I had gone beyond 100LS from the main star though, thats when it started REALLY slowing down, getting down to a whopping 4 fps in "Super Cruise". It stayed at 4 fps till I got to the station. As soon as I dropped from super cruise, *boom* 60fps again.

So so slow, worst I have ever seen on this rig tbh and I have run some intnesive games, including Star Citizen at Ultra.

You have been warned CMDR's.


You could have the IBM Blue Gene or say 3x980GTX with the fastest Intel CPU out there with SSD and it will not matter when its network latency that is causing the issue. Your computer is only as fast as its weakest link and in this case its the Network latency causing you the slow-down.
 
You could have the IBM Blue Gene or say 3x980GTX with the fastest Intel CPU out there with SSD and it will not matter when its network latency that is causing the issue. Your computer is only as fast as its weakest link and in this case its the Network latency causing you the slow-down.


Indeed. Just pointing out that even *I* (wima gud rigz) was suffering such was the lag from the extreme number of players all cramming in to this one sector.
 
You could have the IBM Blue Gene or say 3x980GTX with the fastest Intel CPU out there with SSD and it will not matter when its network latency that is causing the issue. Your computer is only as fast as its weakest link and in this case its the Network latency causing you the slow-down.

OP seems to know what he is saying. Network induced latency (LAG) does *not* cause FPS drops. If your computer is strong enough it will display stellar objects and the speed at which you get packets from the server will not lower your fps, at most it can make you stop moving or stutter depending on the netcode but you will always stay at 60 FPS, even if you dont move, animations will play. Or you will move then rollback. OR get dc'd. Besides, the kind of network traffic happening between client/server to update your position in supercruise and send you eventual player data is very low, if you had such a bad connection that it would seem to freezelag you you couldnt even browse a forum and you would get dc'd all the time ingame.

What can lower fps tho is having to display 123123123 player objects, if thats the issue then I misunderstood.
 
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Hum, nope, what you are thikning about is the relation between "Alot of players = Latency" & "Alot of players = Fps drop" both are caused by the area beeing crowded and are not the result of eachother.
 
Hum, nope, what you are thikning about is the relation between "Alot of players = Latency" & "Alot of players = Fps drop" both are caused by the area beeing crowded and are not the result of eachother.

You're not correct here. In beta we saw the same judder when network latency was high and only a few players were around. So it seems latency is really introducing fps lag.
 
OP seems to know what he is saying. Network induced latency (LAG) does *not* cause FPS drops. If your computer is strong enough it will display stellar objects and the speed at which you get packets from the server will not lower your fps, at most it can make you stop moving or stutter depending on the netcode but you will always stay at 60 FPS, even if you dont move, animations will play. Or you will move then rollback. OR get dc'd. Besides, the kind of network traffic happening between client/server to update your position in supercruise and send you eventual player data is very low, if you had such a bad connection that it would seem to freezelag you you couldnt even browse a forum and you would get dc'd all the time ingame.

What can lower fps tho is having to display 123123123 player objects, if thats the issue then I misunderstood.

Network issues can cause fps drop. I have seen this in other mmo such as Wildstar and Final Fantasy XIV. Smooth locked at 60 fps pretty much all the time until you enter an area with many other players. I could hazard a few guesses as to why, but I'll leave that to the experts.
 
I have an 80Mbps connection and I get a lot of stutter in busy areas. They should have taken a leaf out of Valve's notebook; with Half Life: Deathmatch - "How not to tie your netcode to how the game is rendered". I'm sure they'll smooth that out in the future. On the whole - This game runs very well; due to the deferred rendering technique used, but it does fall apart when there's a lot of CMDRs around.

Ever played LA Noire on the PC? It's locked to 30FPS - Ever unlocked it to 60FPS? The physics go absolutely crazy. It's a prime example of why you should not tie framerates to detrimental parts of the game.

There is most likely a specific reason that it has been designed like this, possibly this is a trade-off for something else that was game-breaking.
 
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Is the deal still on?

I've not bothered with it, yet. But if I could re-buy my Cobra [with all of the goodies] I'd save about 600,000Cr! Currently, I've sold up my Asp and T6 and am now just living life in the fast-lane.
 
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