Powerplay Li Yong-Rui and the Sirius system.

IMO It goes against the lore of the game to have Sirius exploited by any power, in this case Zachary Hudson, other than one that is affiliated with the Sirius Corp.

Sirius is my chosen "home system" and it really irks me every time I see this. And what's worse is Li Yong-Rui faction players seem happy for this sorry state of affairs to continue!

I've tried power play a few times and never figured it out, it seems too esoteric and unrewarding to motivate me to persevere with it. But I will give it one last try, if any Li Yong-Rui faction players would care to take the time to offer me some advice on starting the process of getting Sirius under control of it's rightful owners I will join you and pitch in with this effort.

My discovery so far is I can't even start preparing this system as that may have something to do with it being exploited by another power already. How do we get the faction contact at Patterson Enterprise to start accepting Sirius Franchise Packages to start preparation?
 
In order to free Sirius you have to:

a) Have Hudson fall in turmoil.
b) Have Sol undermined (22.666 undermining merits in a permit requiring system)
c) Have the Hudson players not cancel the undermined status through fortification. (5211 fortification merits)

Taking those into account, not going to happen anytime soon.
 
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i think a good start would be, to flip the system back to sirius cooperation; currently it's run by sirius free, a federal minor faction.

li young rui is just the head of sirius cooperation; sirius cooperation is much more than li young rui... have in mind, that man could manage any other cooperation next, if fired.
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on flipping systems and how bgs works, there is this excellent thread: https://forums.frontier.co.uk/showthread.php?t=193064

there is also a player group "sirius cooperation", maybe you want to get in touch with them.
 
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In order to free Sirius you have to:

a) Have Hudson fall in turmoil.
b) Have Sol undermined (22.666 undermining merits in a permit requiring system)
c) Have the Hudson players not cancel the undermined status through fortification. (5211 fortification merits)

Taking those into account, not going to happen anytime soon.

Oh, and you'd then have to expand into the Sirius bubble without overlapping Sol or any of the other Federation home systems in that area, or you'll have exactly the same problem with those as you now have with Sirius.

The best solution would, of course, to have Sirius develop the ability to move Sirius to an entirely different place.
 
In order to free Sirius you have to:

a) Have Hudson fall in turmoil.
b) Have Sol undermined (22.666 undermining merits in a permit requiring system)
c) Have the Hudson players not cancel the undermined status through fortification. (5211 fortification merits)

Taking those into account, not going to happen anytime soon.

Ok, so B and C I think I understand. How would you get a) Hudson in turmoil? Is that achievable by one faction or is it down to BGS vaguery?

Also "not going to happen anytime soon" is that because people aren't actively working towards this goal or because it's just an unrealistic and extremely difficult one to achieve?
 
"not going to happen anytime soon" ... because it's just an unrealistic and extremely difficult one to achieve?

this. to get sirius out of being exploited by hudson, means to get sol out of hudsons control. and this is not going to happen.

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but flipping the system from control of "sirius free" federal minor faction back to sirius cooperationcan be done, if a group of dedicated players is behind it.

powerplay and backgroundsimulation are interwoven, but not dependent - e.g. the federal president hudson as a powerplay figure does control/exploit a lot of not federal systems, as does the alliance president mahon.
 
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Oh, and you'd then have to expand into the Sirius bubble without overlapping Sol or any of the other Federation home systems in that area, or you'll have exactly the same problem with those as you now have with Sirius.

The best solution would, of course, to have Sirius develop the ability to move Sirius to an entirely different place.

I'd assume that at that point you'd just take over Sol in order to exploit Sirius.

But I'm not sure how the Feds would like that. ;)

In order for this to happen without such overlappings and without an actual war, then:

a) Hudson would have to lose Sol, Lung and Groombridge 1618. 248,178 and 155 CC respectively, all close to Nanoman, so terrible undermining triggers, although some of them are crippled heavily in terms of CC due to contested systems. Groombridge would probably be a good lose since it overlaps Nanoman. (thanks FD for giving Hudson such a profitable HQ while ours is only 50 CC)

b) Yong-Rui would have to take over Avik in order to not contest Sol. I don't even know whether this would be profitable for the power in terms of CC though.

c) Then Hudson takes over Wise 1506+7027 and covers the space of Sol and Grrombridge 1618, while overlapping in only 1 Nanoman system if my eyes don't fail me.*

d) All while noone else interferes.

And that would most likely be beneficial for both sides, since Hudson would clear up so many contested system and take a lot of overhead from their shoulders, but those triggers make it impossible to coordinate such an effort. And the Feds are probably afraid of turmoil just as much as the Imperials and will never use it to their advantage. The only other power I've seen who didn't hesitate using turmoil instead of simply manipulating it when they couldn't avoid it is Torval.

*Probably a better option exists, but an one look survey seems to show Wise 1506+7027 on the upper end of good options.
 
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I still don't like the idea that you can rank up in both the Imperial and Federal navies.

When I started the game, I thought that once you allied with one of the three great powers (Empire, Federation, Alliance) it would actually make a difference in where you could safely go and that you wouldn't be able to join with the other factions.

I was really disappointed that this was not the case as it would have created some consequences to your actions in a game that already has nearly no consequences to any action.

I would have added so much flavor to the game if, once you committed to the Imperial navy so that you could get that sweet Clipper, you wouldn't be able to rank up in the other two navies (yeah I know that the Alliance doesn't have a navy but that's also part of the problem) and you wouldn't be able to purchase any of their special ships.

You could still have power play as that would have been an even deeper level of commitment once you allied yourself with one of the major powers, you could then get connected on an even more granular level by choosing to ally with one of the powers within the superpower.

Lost opportunities, sigh...
 
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