Licenced Salvage Contractors

There's a few disparate threads regarding scavenging all those lovely cargo cannisters one finds floating around the spaceways, and it usually gets called scavenging and is equated with hawking lucky heather and general piracy.

However, these shipping hazards need dealing with effectively (and profitably) by some responsible operators. Here's an idea: Salvage Licences.

You can apply for a Salvage Licence in a given jurisdiction. Obviously Fed, Alliance, Empire etc. are the expensive ones. Independent jurisdictions offer their own cheaper ones to cover their systems.

The licence is granted for a day / week / month, and will expire after that.

Whilst you have an active licence for a jurisdiction, any regular CARGO cannisters you find and scoop are NOT tagged as stolen.

Specials like Rebel Transmissions and Experimental Chemicals retain their shady status.

Potential Illegals like Narcotics and Slaves still carry the appropriate penalties in jurisdictions where they are banned.

If you commit piracy to obtain the cannisters (IE: Blow up that Lakon), then they ARE classed as stolen, as normal. The licence isn't a licence to be a pirate*, just to clean up the mess left by them!

You can hold several different licences for different jurisdictions.

Anarchy systems are unregulated, so licences cannot be enforced or policed: Anything picked up there can still be classed as Stolen.

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This sort of activity is probably only interesting for smaller, poorer ship's commanders as there's easier ways to make big bucks when you move on up!

Maybe one day, it will be possible to get a salvaging laser to carve bits of metals (in a similar way to mining) off of those broken up ship parts that are generally floating round - they would become destructible and yield something that could be scooped for profit... and also to clean up the litter those pesky pirates leave behind!

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*That's called a 'Letter of Marque' and there's all sorts of political game mechanics possible with that!
 
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There is definitely some potential in the idea. There could be tweaks on the basic licence idea:
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You can apply for a Salvage Licence in a given jurisdiction. Obviously Fed, Alliance, Empire etc. are the expensive ones. Independent jurisdictions offer their own cheaper ones to cover their systems.
Maybe some are awarded as rewards or the price varies depending on your reputation with the issuing faction
The licence is granted for a day / week / month, and will expire after that.
Also by tonnage or by total value?
Whilst you have an active licence for a jurisdiction, any regular CARGO cannisters you find and scoop are NOT tagged as stolen.

Specials like Rebel Transmissions and Experimental Chemicals retain their shady status.

Potential Illegals like Narcotics and Slaves still carry the appropriate penalties in jurisdictions where they are banned.
Sounds good
If you commit piracy to obtain the cannisters (IE: Blow up that Lakon), then they ARE classed as stolen, as normal. The licence isn't a licence to be a pirate*, just to clean up the mess left by them!
But only if someone sees you!
You can hold several different licences for different jurisdictions.

Anarchy systems are unregulated, so licences cannot be enforced or policed: Anything picked up there can still be classed as Stolen.
But when you get to a port covered by your licence wouldn't they be legitimate salvage i.e. not stolen. Essentially the licence covers you for carrying stolen goods in the ports and when scanned by vessels under the jurisdiction of the issuing authority.
 
I like the idea, but would change one thing.

If you scoop something in anarchy system then it should be labelled as salvage, not stolen. Normal provisos about contraband would apply obviously
 
Fair enough - I'm willing to concede that scooping from an Anarchy system falls under the terms of the licence when the goods are transported/sold in the system for which you have the appropriate documentation!
 
I kinda like it. I'd suggest a separate label of "salvage", if you scoop it from space in an anarchy system or in a controlled system where you didn't shoot the person who dropped it then it's salvage not stolen. If you shot them then it's still stolen. Then you could either buy (or otherwise earn) a licence to deal in salvage in a particular jurisdiction and legitimately trade salvage but still smuggle it and trade it on the black market as if stolen where you don't have a licence.
 
I don't know how easy it wouldbe to 'police' that... could you buy a licence AFTER shooting someone to get their cargo? How easy would it be for the Devs to mark and/or monitor each individual cannister in your hold, with the status depending on what licence you currently hold, or will hold in the future?

I think license would need to be pre-purchased, otherwise the cargo is stolen regardless...
 
I was thinking that if you shot someone then anything they dropped would always be Stolen when you picked it up, if it's not dropped by someone you shot then you can pick it up and it's marked as Salvage - but Salvage is as illegal to carry or trade as Stolen if you're scanned without a valid licence rather than the status of each canister changing when you get a licence. Whether you could get away with smuggling Salvage into a station and then buying a licence and having it become legitimate without leaving and coming back, not sure.

The "salvage if you didn't personally shoot them" bit might need tweaking or pirates could hunt in packs and take it in turns to stay out of the fight and then pick up everything as salvage.
 
I like the whole licenses idea. How is it possible that some corporation is giving a job of "delivery this rare piece of art to another uber dangerous system" to a random guy on a crappy stock Sidewinder they see for a first time ever?
 
If I remember correctly the idea is that cargo is signed by the trader and bound to him.

I suggested this and a cargo scrubber that would generate fresh cargo signature, but would need time to do it and take a 2T slot on your ship.
 
a cargo scrubber

Yes, I like that idea - it would force wannabe pirates to take up a useful internal slot and risk losing something advantageous.

Something that 'reassigns ownership', like a station cargo manifest computer: Bulky, and with a high-power drain so it's not to be used lightly. A nice idea!

Maybe even some high-tech core stations would be able to double check, and recognise the tampering for an added smugglers mechanic?
 
https://forums.frontier.co.uk/showthread.php?t=94648

Maybe instead of licence you could return stolen (salvaged) cargo to authorities and get a small award, or you could pick up salvage missions that wouldn't be considered illegal.

I think this is the better solution, maybe an option in the cargo tab to mark it as salvage once you have it to avoid scan problems? Probably have to fix it so that it is automatically handed in when you dock somewhere.
 
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