There's a few disparate threads regarding scavenging all those lovely cargo cannisters one finds floating around the spaceways, and it usually gets called scavenging and is equated with hawking lucky heather and general piracy.
However, these shipping hazards need dealing with effectively (and profitably) by some responsible operators. Here's an idea: Salvage Licences.
You can apply for a Salvage Licence in a given jurisdiction. Obviously Fed, Alliance, Empire etc. are the expensive ones. Independent jurisdictions offer their own cheaper ones to cover their systems.
The licence is granted for a day / week / month, and will expire after that.
Whilst you have an active licence for a jurisdiction, any regular CARGO cannisters you find and scoop are NOT tagged as stolen.
Specials like Rebel Transmissions and Experimental Chemicals retain their shady status.
Potential Illegals like Narcotics and Slaves still carry the appropriate penalties in jurisdictions where they are banned.
If you commit piracy to obtain the cannisters (IE: Blow up that Lakon), then they ARE classed as stolen, as normal. The licence isn't a licence to be a pirate*, just to clean up the mess left by them!
You can hold several different licences for different jurisdictions.
Anarchy systems are unregulated, so licences cannot be enforced or policed: Anything picked up there can still be classed as Stolen.
...
This sort of activity is probably only interesting for smaller, poorer ship's commanders as there's easier ways to make big bucks when you move on up!
Maybe one day, it will be possible to get a salvaging laser to carve bits of metals (in a similar way to mining) off of those broken up ship parts that are generally floating round - they would become destructible and yield something that could be scooped for profit... and also to clean up the litter those pesky pirates leave behind!
...
*That's called a 'Letter of Marque' and there's all sorts of political game mechanics possible with that!
However, these shipping hazards need dealing with effectively (and profitably) by some responsible operators. Here's an idea: Salvage Licences.
You can apply for a Salvage Licence in a given jurisdiction. Obviously Fed, Alliance, Empire etc. are the expensive ones. Independent jurisdictions offer their own cheaper ones to cover their systems.
The licence is granted for a day / week / month, and will expire after that.
Whilst you have an active licence for a jurisdiction, any regular CARGO cannisters you find and scoop are NOT tagged as stolen.
Specials like Rebel Transmissions and Experimental Chemicals retain their shady status.
Potential Illegals like Narcotics and Slaves still carry the appropriate penalties in jurisdictions where they are banned.
If you commit piracy to obtain the cannisters (IE: Blow up that Lakon), then they ARE classed as stolen, as normal. The licence isn't a licence to be a pirate*, just to clean up the mess left by them!
You can hold several different licences for different jurisdictions.
Anarchy systems are unregulated, so licences cannot be enforced or policed: Anything picked up there can still be classed as Stolen.
...
This sort of activity is probably only interesting for smaller, poorer ship's commanders as there's easier ways to make big bucks when you move on up!
Maybe one day, it will be possible to get a salvaging laser to carve bits of metals (in a similar way to mining) off of those broken up ship parts that are generally floating round - they would become destructible and yield something that could be scooped for profit... and also to clean up the litter those pesky pirates leave behind!
...
*That's called a 'Letter of Marque' and there's all sorts of political game mechanics possible with that!
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