License to Kill

Across the civilised parts of the galaxy governments frown on ships that obviously have no purpose except to murder other pilots.

Any ship found to be carrying any of the following in their optional internals or their utility mounts are considered to have an illegally modified vehicle:

Shield Boosters
Hull Reinforcement Packages
Module Reinforcement Packages
Shield Cell Banks
Manifest Scanner

Any ship flying in a system where they have illegal equipment is informed by their ship's computer with an "Illegal Loadout" message where the "Illicit Cargo" message is displayed.

Ships discovered by security patrols in supercruise with these modules are interdicted, fined and given an ultimatum to leave the system immediately or the fine is promoted to a h-jump bounty.

The only way to bypass this restriction is to gain a "License to Kill" permit. This permit is obtained by gaining Friendly status with the controlling faction in a medium security system, or Allied status with the controlling faction in a High security system. No permit is required in a low security system.

When a system changes factions, the first time a pilot with such a permit enters the system they receive a message informing them they have a temporary license for 7 days, during which time they can either change their loadout, gain the required reputation or leave the system. This becomes a timed transaction.

Corporate, Dictatorship, Prison Colony and Imperial governments behave as if they are high security in this regard.

Democracy, Communism, Feudal systems behave as if they were medium security systems.
 
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Erm, you listed mainly defensive modules there.

I am not a pirate, never even been in Open but yet use 4 x shield boosters in my Type-7 to get away from NPC pirates; I use boosters, MRP, HRP and sometimes SCB too when in a CZ or Res zone hunting WANTED people - so a massive thumbs down for this suggestion

+1 for the Manifest Scanner though as that would be the sign of a pirate, else noooo way
 
If you changed the restricted module list to;

Manifest Scanner
Frame Shift Drive Interdictor
Hatch Breaker Limpets

Then i support your idea.

Otherwise, it's basically illegal to defend yourself. Lol
 
Yeah, I know. It's more aimed around the idea that people who play the game to play the game fly balanced ships, while people who play the game to kill players fly ships packed with those modules and those modules only. It's an attempt to balance the loadout discrepancy between those player types. Though I have to admit I did forget about Manifest scanners, interdictors and hatch breakers.

Also if you're law abiding you'll get those privileges soon enough.
 
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Across the civilised parts of the galaxy governments frown on ships that obviously have no purpose except to murder other pilots.

Any ship found to be carrying any of the following in their optional internals or their utility mounts are considered to have an illegally modified vehicle:

Shield Boosters
Hull Reinforcement Packages
Module Reinforcement Packages
Shield Cell Banks
Manifest Scanner

Any ship flying in a system where they have illegal equipment is informed by their ship's computer with an "Illegal Loadout" message where the "Illicit Cargo" message is displayed.

Ships discovered by security patrols in supercruise with these modules are interdicted, fined and given an ultimatum to leave the system immediately or the fine is promoted to a h-jump bounty.

The only way to bypass this restriction is to gain a "License to Kill" permit. This permit is obtained by gaining Friendly status with the controlling faction in a medium security system, or Allied status with the controlling faction in a High security system. No permit is required in a low security system.

When a system changes factions, the first time a pilot with such a permit enters the system they receive a message informing them they have a temporary license for 7 days, during which time they can either change their loadout, gain the required reputation or leave the system. This becomes a timed transaction.

Corporate, Dictatorship, Prison Colony and Imperial governments behave as if they are high security in this regard.

Democracy, Communism, Feudal systems behave as if they were medium security systems.

Hatch breakers?
 
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