Life Support. How much time is remaining?

Hi guys.

My first post here but doing so due to an incident that happened to me yesterday while only 30 jumps from Beagle Point.

As we all know, after reaching Explorers Anchorage on the DW2 expidition were on our own with regards to repairs to Hull and modules so having an AMFU is a must and either having a Repair Limpet Controller and some Limpets or relying on the fantastic hull repair service from the Hull Seals, of which i am a member of on Xbox platform.

Sooo, on my route out from Explorers Anchorage to Beagle Point i had skimmed a few stars a bit too close and my modules had taken heat damage a few times, no biggy. But what i wasnt aware of ( and now that i am it makes perfect sense ) every time i repaired my life support it obviously uses up some of the available emergency O2 available and the important thing here is that it does not get replenished unless you either dock at a space dock (which is not going to happen this far out) or replenish the Life Support system using synthesised o2 from your mat stores.

So i had done several small repairs and i had the habit of doing all repairs at once so while they were all small repairs it still took a minute or 2 to get everything repaired but hadn't noticed that my O2 reserves were now dangerously low as i was looking at modules panel not looking forward out the cockpit which is the ONLY view you get information of the O2 reserves. Yes i did have my repairs prioritized and Life Support was grade 1.

At reaching 30j to Beagle i though I'd go and repair all modules one last time before arrival and get the ship all 100%. Well on running down the list and setting everything that needed repairs this also included the life support. So few seconds after doing so i heard the pilots gasps for air and coughing i was given no audible or visual warnings of being low on O2 other than the pilots gasps. On hearing these gasps i turned to the front cockpit view to look at the time remaining clock only to be stunned as the counter turned from 5 to 4 seconds remaining! A desperate return to the modules panel to try and reactivate the life support was too late and boom my ship was gone!

Now somewhat confused initially as to why my air supply was so low and caused my death i spoke to the guys on the DW2 discord and found out that obviously my previous repairs had used up most of my emergency supply of O2. And since i hadn't thought to replenish it the inevitable happened.

Now those of you that are aware of this particular game mechanic are probably laughing and to be honest i did as well as soon as i realised what had happened. But it appears most of the DW2 fleet were also unaware of how this works also and it looks like the loss of my ship served to save a few other commanders from a similiar fate, so no I'm not at all saying this is a bug it's not! This IS how it should work otherwise having a limited O2 supply would be pointless.

So my recommendation and suggestion is, i do think that there should be an O2 time remaining information section in the module info panel and an audible countdown warning from cova along with the red warning lights we get for other situations. I got no warning other than the pilots gasps and on such a critical system that can end your trip i think this would be a valuable addition to the ship especially on a long exploration journey that you'll be doing the odd small repair on.

As for me well lesson learned and im on my way back out to Beagle Point from Explorers Anchorage. I will be hopefully arriving by the end of the week but right now im just waiting for the server update to complete. To all Commanders in the DW2 fleet fly safe and learn from my mistake see some of you at Beagle.

A special thank you to all the commanders in the Seal fleet for thier help and support and their dedication to thier role, abandoning their exploration mission at a moments notice to divert in some cases thousands of LY out of thier way and return back from where they are to help out and save other commanders in peril. Also a hello to all the new friends i now have in this game, your company and absolutely crazy madness at times has made this an enjoyable endeavour and all the more worthwhile (my wife might disagree though) Beagle Point here i come!
 
I think showing the remaining O2 in either the module info panel or the ship info panel is not a bad idea.

The other suggestions I’m somewhat indifferent to, mainly because there is already a visual aid (your helmet comes down and you see the outline of it in addition to the countdown timer) and an audio aid.

Lesson learnt, eh Commander? 😬
 
Hi guys.

My first post here but doing so due to an incident that happened to me yesterday while only 30 jumps from Beagle Point.

As we all know, after reaching Explorers Anchorage on the DW2 expidition were on our own with regards to repairs to Hull and modules so having an AMFU is a must and either having a Repair Limpet Controller and some Limpets or relying on the fantastic hull repair service from the Hull Seals, of which i am a member of on Xbox platform.

Sooo, on my route out from Explorers Anchorage to Beagle Point i had skimmed a few stars a bit too close and my modules had taken heat damage a few times, no biggy. But what i wasnt aware of ( and now that i am it makes perfect sense ) every time i repaired my life support it obviously uses up some of the available emergency O2 available and the important thing here is that it does not get replenished unless you either dock at a space dock (which is not going to happen this far out) or replenish the Life Support system using synthesised o2 from your mat stores.

So i had done several small repairs and i had the habit of doing all repairs at once so while they were all small repairs it still took a minute or 2 to get everything repaired but hadn't noticed that my O2 reserves were now dangerously low as i was looking at modules panel not looking forward out the cockpit which is the ONLY view you get information of the O2 reserves. Yes i did have my repairs prioritized and Life Support was grade 1.

At reaching 30j to Beagle i though I'd go and repair all modules one last time before arrival and get the ship all 100%. Well on running down the list and setting everything that needed repairs this also included the life support. So few seconds after doing so i heard the pilots gasps for air and coughing i was given no audible or visual warnings of being low on O2 other than the pilots gasps. On hearing these gasps i turned to the front cockpit view to look at the time remaining clock only to be stunned as the counter turned from 5 to 4 seconds remaining! A desperate return to the modules panel to try and reactivate the life support was too late and boom my ship was gone!

Now somewhat confused initially as to why my air supply was so low and caused my death i spoke to the guys on the DW2 discord and found out that obviously my previous repairs had used up most of my emergency supply of O2. And since i hadn't thought to replenish it the inevitable happened.

Now those of you that are aware of this particular game mechanic are probably laughing and to be honest i did as well as soon as i realised what had happened. But it appears most of the DW2 fleet were also unaware of how this works also and it looks like the loss of my ship served to save a few other commanders from a similiar fate, so no I'm not at all saying this is a bug it's not! This IS how it should work otherwise having a limited O2 supply would be pointless.

So my recommendation and suggestion is, i do think that there should be an O2 time remaining information section in the module info panel and an audible countdown warning from cova along with the red warning lights we get for other situations. I got no warning other than the pilots gasps and on such a critical system that can end your trip i think this would be a valuable addition to the ship especially on a long exploration journey that you'll be doing the odd small repair on.

As for me well lesson learned and im on my way back out to Beagle Point from Explorers Anchorage. I will be hopefully arriving by the end of the week but right now im just waiting for the server update to complete. To all Commanders in the DW2 fleet fly safe and learn from my mistake see some of you at Beagle.

A special thank you to all the commanders in the Seal fleet for thier help and support and their dedication to thier role, abandoning their exploration mission at a moments notice to divert in some cases thousands of LY out of thier way and return back from where they are to help out and save other commanders in peril. Also a hello to all the new friends i now have in this game, your company and absolutely crazy madness at times has made this an enjoyable endeavour and all the more worthwhile (my wife might disagree though) Beagle Point here i come!
All of which could have been avoided. Your stated in your first sentence, "skimmed a few stars a bit too close". There's a reason a inexperience driver isn't or shouldn't be allowed to drive the family car. It would seem that you are relying on technology rather than experience. Which is ok in the bubble, but not in the confines of the void.
 
All of which could have been avoided. Your stated in your first sentence, "skimmed a few stars a bit too close". There's a reason a inexperience driver isn't or shouldn't be allowed to drive the family car. It would seem that you are relying on technology rather than experience. Which is ok in the bubble, but not in the confines of the void.
While true, that's a bit harsh. A timer would make sense, when our SCBA carriers go extinguish a fire, they won't rely on guesstimate either, they look on their valves and see exactly how much oxygen is left. Not having that in a space environment is asking for deadly mistakes. So +1 for some sort of display of remaining air.
 
Sometimes I feel like I'm the only person that tests anything before trusting my weight with it, or taking it on a 130k light-year spin...

Anyway, some method of checking remaining reserve life support, other than shutting off the module, would be handy.
 
While true, that's a bit harsh. A timer would make sense, when our SCBA carriers go extinguish a fire, they won't rely on guesstimate either, they look on their valves and see exactly how much oxygen is left. Not having that in a space environment is asking for deadly mistakes. So +1 for some sort of display of remaining air.
Ok, it may be a bit harsh, but the reality of it is, hundreds and hundreds if not thousands and thousand of explorer's go out in the void for months and months and more months in there stripped down crafts with full knowledge that they can't not accumulate damage and if continuing to do so, it's not going to result in a positive. It would seem that today's generation is WAY to dependent on technology to get them through to the next day. There are books and movies that depict such; But then, hey, it's only a movie.
And your suggestion of a "Timer" is just more technology.
 
Ok, it may be a bit harsh, but the reality of it is, hundreds and hundreds if not thousands and thousand of explorer's go out in the void for months and months and more months in there stripped down crafts with full knowledge that they can't not accumulate damage and if continuing to do so, it's not going to result in a positive. It would seem that today's generation is WAY to dependent on technology to get them through to the next day. There are books and movies that depict such; But then, hey, it's only a movie.
And your suggestion of a "Timer" is just more technology.
If we had spacelegs, we could walk to the oxygen/nitrogen tanks in the rear of our ship and check the valves :)
 
I agree, that their needs to be a way to check remaining O2 except by turning it off...

We have a fuel gauge in the ship, why not a reserve O2 gauge or readout somewhere? It could be in the ship tab of the right panel... maybe the same section as the current jump range? That would make sense... as you don’t see a jump range in the module section, but under the ship section.

Also, the OP is not the only one to have this issue on DW2... several others have also had it as well.

But just having a way to see it wouldn’t help you know that repairing the life support will use it as well. There needs to be an audible cue, maybe from the COVAS, and a visual cue in the right panel saying “Using emergency oxygen” or something similar. Perhaps have it flash up for 2-5 seconds over the entire panel?
 
Here I was expecting the O2 reserve to replenish once O2 was being produced by the life support system again.

I've only got about 27sec left in my reserves myself, after repairing my life support at WP11 and forgetting to turn the module back on in time. If not for this post I'd have been none the wiser that my O2 didn't replenish.

Some kind of indicator to the pilot that the O2 reserve is low would save players a lot of heartache. I'm sorry you found out that way - that's a lot of time down the drain.
 
Thanks fellow seal, I'm not a green pilot at all (double Elite and +1000hrs playing) but never ever noticed that, I'm sure your testimony will save my life
 
Can't check as the game is updating

Can you not synthesis the life support supply?
2 iron and a nickel
He's not saying that, of course you can always synthesise it, providing that you have the right mats? What he's saying is that every time you repair your life support sys you consume a part of its oxygen and that O2 isn't replenished by reactivating it. You have to manually replenish it with synthesis or sooner or later you'll get to a point where... Well you'll go boom!
 
He's not saying that, of course you can always synthesise it, providing that you have the right mats? What he's saying is that every time you repair your life support sys you consume a part of its oxygen and that O2 isn't replenished by reactivating it. You have to manually replenish it with synthesis or sooner or later you'll get to a point where... Well you'll go boom!


yeah, i know

thats why i suggested synthesesing it - might be helpful if he didn't know that

not having a pop, just saying
 
OP sorry to hear that. Your attitude is admirable. I agree that being able to see remaining time on LS would be helpful. At the risk of statin the obvious (or maybe not so obvious):

- synthesizing air takes more time than you might expect so don’t wait till the last second. I remember close to 30 seconds so I always synthesize at around 30 seconds left while using it. And I always top it off after using it so I can always concentrate on the real problem when I’m on emergency air. Someone will surely post the exact synthesis time.

- the only way I know of to check LS time remaining is to quickly turn LS off/on.

- when repairing modules as you describe, don’t include LS. Do it separately and re-energize quickly.

- someone may have more detail on this one or correct me but I believe LS works fine until 0% so you can plan your LS repairs accordingly.

- off the top of my head I only remember capacities of LS: A rated = 25 min, D rated = 7.5 min and E rated = 5 min. Obviously D rated, being the lightest, is popular for all ships except some combat builds.
 
Add me to the list.
I had a game crash and when I logged back in I was out of supercruise. Perfect time to repair I thought (was neutron jumping) so I went through and repaired everything as usual (I thought that even though it was only a couple of percent down I might as well do it while I've got the AFMU enabled).
I heard some gasping and thought, that was shorter than usual. I re-enabled the life support (I assumed it was the changes I'd made at the last stop when switching stuff around from mining back to exploration or maybe I was repairing more than usual so it took longer).
After everything else was repaired I tried the life support again and died immediately. :(
I had never seen a timer before (normally stay in the repair screen while repairing), and I also, mistakenly, thought that the life support refilled the reserve when on.
I thought that synthesis was only used when the canopy or life support was broken.
So you can add me to another one who has now died to this with only a couple of hours jumping left to hand in my DW2 data at Explorers Anchorage. I was hoping to get it in before the squadron leaderboards reset.
Normally I would just rebuy and not worry about this kind of thing, but it has kind of ruined the whole DW2 experience for me now as all my beagle data is gone. (Due to my own lack of understanding as I'm sure the 'get good' boys will point out).
I guess the moral is don't join any long expeditions in the game unless you've read the Elite manual from start to finish. You don't know what you don't know, I will have to read it before playing again.
At 600 game hours I thought I finally getting to know the game. Hopefully in the morning I will feel like still playing again. I know it's my fault now and feel stupid for not understanding the way this works but losing that final data after the three and half month trip is annoying to say the least, don't think I have it in me to go back to get it again.
I will have to cancel the ticket I made thinking this was a bug, but for now that will have to wait for the morning, I need a drink and bed.
Wish I'd seen this post earlier.
 
Thanks guys, I didn't know that Life Support didn't automatically recharge on power being restored. Not a problem I've ever run into in fifteen hundred hours of play. In fact, they only reason I knew that you could synth oxygen was that it featured as the major plot point in one of Blind Pew's videos.

I have to say that when I first read the thread title I thought it would be about whether the game could survive till late 2020!
 
All of which could have been avoided. Your stated in your first sentence, "skimmed a few stars a bit too close". There's a reason a inexperience driver isn't or shouldn't be allowed to drive the family car. It would seem that you are relying on technology rather than experience. Which is ok in the bubble, but not in the confines of the void.
That's exactly the type of reply we don't need. OP made a very reasonable post and his suggestion makes a lot of sense. Following your advice (simply don't take damage!) means we could remove all other modules from the game like Fuel Transfer Limpets, Shields, AFMU, Repair Limpets, etc. I know lots of very experienced CMDRs who ran into trouble exploring for various reasons.
 
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