Lighter Combat Ships and Their Viability (Attention for CD Eagle, Viper Mk III, and Imperial Courier, but others too)

Okay, so I already completed the grind and earned myself the Imperial Courier. However, as I got further in rank and funding, I realized a massive gaping issue with these ships:

The Imperial Clipper, which is a LARGE vessel is far more maneuverable than the iCourier (and the Viper Mk III, since it has the same rating as the Courier, even when unladen) which I find particularly frustrating, especially when fighting AGAINST a Clipper. If I am in a Courier, I should not be out-turned by a ship nearly TWICE its size. A ship the size of the Courier should AT MINIMUM be as maneuverable as the Core Dynamics Eagle. Same with the Viper Mk III. If the smaller ships are supposed to be combat viable, why are some of them as sluggish as steering a Prius through a foot of mud while also being poorly equipped and lacking in mobility?

I also think the CD Eagle, while being a very basic ship, could potentially carry slightly better internals, or be a little more resilient either in hull or shield, doesn't matter which (though a bit more resilience would be a better choice), just SOMETHING to make it a bit more viable for people who fly fast when they fight. I am a "Speed and Finesse over Brute Strength" type, and my iEagle is pretty viable as long as I don't open fire on the wrong ship. But the CD Eagle is made of glass, but has nothing to offset its fragility. The iCourier is "supposed to be" a highly maneuverable, if slightly heavier, ship in the same vein as the other lighter combat craft, and from what I have read and researched when TRYING to better outfit the damn thing, the iCourier was something of a shield tank once upon a time. But I tried loadouts based on that a few times and it's like steering a rock in water and the power draw is ridiculous. Not to mention my next biggest issue with it. the Power Distribution is horrible. At least the Viper Mk III has a decent functionality when it comes to that, even if it's as lacking in maneuverability as the iCourier. Hell, even the CD Eagle has better Power Distribution than the iCourier. That is sad.

Now, while I did complain that the Courier is less maneuverable than a Clipper, I will also point out that I own both. Aside from the intense rebuy cost of the Clipper, it's my preferred ship at this point in time. But when running CZs, losses gets expensive. This is why I own 7 ships. Take a lower cost one out, get combat bonds, rinse and repeat. However, in doing so as my funding has been dwindling due to overuse of the Clipper, I am finding glaring flaws with several of the smaller ships. I'll put a TL;DR below with my suggested adjustments for simplicity.

CD Eagle
A little more toughness or slightly higher-end internals somewhere. And if you want to maintain the balance kinda like it is, maybe bump the CD Eagle to 7/10 if you still want it to outmaneuver Couriers and Viper Mk IIIs (since the iEagle is an 8/10 and runs circles around nearly anything I have fought in it)

Imperial Courier
Make it maneuver a little better, (4/10 is not good for its class or size) or possibly boost the shield capacity again. (Primary speed is fine as is) Maybe make the maneuverability a 6/10?
And/Or throw a Size 3 weapon under the fuselage?
And Please, for the Love of the Universe, if you don't do ANYTHING else, fix the power distribution functionality of it. As I mentioned above, the CD Eagle has better power distribution. And that is one of the most basic ship upgrades in the game. It's pathetic.

Viper Mk III
Maybe increase the Shield Class or Powerplant capacity or boost it's mobility a couple pips. (It's a 4 out of 10, like the iCourier. Otherwise a nice platform) IF the mobility is boosted, go 5-6/10 for the Viper

Aside from the glaring flaws I mentioned here, from what I have seen of the game, most of the other ships are a bit better balanced. The ones above feel like they were neglected in the patches that have come since I started playing compared to MANY of the others I have flown.
 
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Don't pay any attention to the maneuverability indicators in the game. The Viper and CD Eagle are much more agile than the Courier and Imperial Eagle, and vastly more so than the Clipper. Clipper is terrible in comparison.

The balance on these ships is fine in my opinion as it is....they do need to be flown quite differently from each other though.
 
Don't pay any attention to the maneuverability indicators in the game. The Viper and CD Eagle are much more agile than the Courier and Imperial Eagle, and vastly more so than the Clipper. Clipper is terrible in comparison.

The balance on these ships is fine in my opinion as it is....they do need to be flown quite differently from each other though.
Different flight styles? Looks like I need to play with them a little more and learn the differences, but some guidance would be appreciated. Though the most maneuverable ship I own is my iEagle. And all my ships are A-Ranked out.

Although my Clipper outmaneuvers my Courier which is part of why I made this post.
 
Different flight styles? Looks like I need to play with them a little more and learn the differences, but some guidance would be appreciated. Though the most maneuverable ship I own is my iEagle. And all my ships are A-Ranked out.

Although my Clipper outmaneuvers my Courier which is part of why I made this post.
Try using boosts more and directing them through your vertical and lateral thrusters...so move the ship around rather than just rotate it. Differences should become apparent immediately...
Think about accelerating in different directions as a factor in maneuverability, especially if trying FAoff flight.
Weight is important. A-rating everything on small ships adds a lot of weight and can hugely impact handling and performance. Check optimal mass on thrusters, or minimum mass if flying with enhanced perf thrusters (particularly if dirty/drag...highly sensitive the more engineered they get)

Clipper shouldnt remotely be able to outmanuever a Courier, so it's maybe a build problem? Massively overweight courier?

Imperial Eagle is much less maneuverable than CD Eagle and especially Viper 3 & 4 due to terrible acceleration. Courier also less due to very weak and short boost.

On overall maneuverability, you should be getting in descending order...
viper, CD Eagle, Courier, Imperial Eagle, and Clipper in a very distant last place
 
I really should spend more time working on FAoff. I can run on inertial thrust in almost any other space game but for some reason ED is more difficult for me.

But that's not how my maneuverability works apparently. Descending order for me goes iEagle first, then CD Eagle, Clipper, Cobra, and Asp Scout (all tied), Then Viper Mk III and after that Courier. Courier and Viper Mk III are close but my Viper is slightly better off.
 
A useful tip that I came across on here is that a Courier should weigh no more than 90tto get the most out of it.

The Clipper has fantastic pitch/yaw but much less so when it comes to vertical/lateral thrust. Weight, speed and manouverability add up to a lot of drift as well. So I'd suggest that because you're seeing comparatively better manouverability in a large ship that isn't as heavily impacted by weighty modules you might want to look at a bit of weight shedding on your smaller ships (not too far of course- don't want to leave yourself a paper bag).
 
I really should spend more time working on FAoff. I can run on inertial thrust in almost any other space game but for some reason ED is more difficult for me.

But that's not how my maneuverability works apparently. Descending order for me goes iEagle first, then CD Eagle, Clipper, Cobra, and Asp Scout (all tied), Then Viper Mk III and after that Courier. Courier and Viper Mk III are close but my Viper is slightly better off.
Definitely build and techniques then I'd suggest. The ships and their capabilities are well defined, but how you build and how you fly are variable.
The suggestions you made aren't based on the ships, but your own choices and flight. Those are up to you to change though, without requiring any of the things you suggest for the reasons given.

That's good,as you're likely to find a mix that suits your own preferences eventually 👍
 
I'll be taking all this advice but another question. The power distribution of the courier is terrible, but does reducing the overall power load improve it by allowing a surplus of power?
 
I'll be taking all this advice but another question. The power distribution of the courier is terrible, but does reducing the overall power load improve it by allowing a surplus of power?
No - spare power plant capacity doesn't make the distributor perform any better.

Lightweight engineering of the weapons will both increase agility while reducing distributor and power draw, though.
 
Different flight styles? Looks like I need to play with them a little more and learn the differences, but some guidance would be appreciated. Though the most maneuverable ship I own is my iEagle. And all my ships are A-Ranked out.

Although my Clipper outmaneuvers my Courier which is part of why I made this post.
The rating is based on all thrusters, but some are more important. Pitch is most important, and engineering compounds the difference. Do also note that there are Enhanced Thrusters for sale for class 2 and 3 thruster slots at engineers that can further modify them. My Eagle has more shields than a stock corvette and is twice as agile as a ship-launched F63. It's really about outfitting and engineering.
 
No - spare power plant capacity doesn't make the distributor perform any better.

Lightweight engineering of the weapons will both increase agility while reducing distributor and power draw, though.
That's disappointing. I was hoping that having less overall power draw might increase the rate at which the power pools (SYS, ENG, WEP) refill. SO reducing distributor draw overall is pointless.
 
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