Lighting/adaption bug

Hey there!

So I just came back to ED today and have a weird lighting or adaption bug. When I jump into a system the star is as bright as usual. When I then fly around it, the moment the star gets almost out of sight, the light suddenly "shuts off" as you turn off bloom and reduce the brightness within one second. This is so annyoing. What is this and how can I solve it?

Edit: The problem only occurs with Odyssey. When I start Horizons then the issue is not present.
 
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I made a few screenshots to make it clear.

First is when I jump into new system. The radar within the Clipper really looks odd. Why is only the radar lit up from the star in front and nothing else?

MerRY6z.png


Then when I'm in the system, first everything is fine:

GewCeDJ.png


But then, when the star is almost out of sight the whole image turns way darker within one second:

OnV5CKf.png


What is this? This only occurs in Odyssey but not in Horizons. It's really annoying.
 
I made a few screenshots to make it clear.

First is when I jump into new system. The radar within the Clipper really looks odd. Why is only the radar lit up from the star in front and nothing else?

MerRY6z.png


Then when I'm in the system, first everything is fine:

GewCeDJ.png


But then, when the star is almost out of sight the whole image turns way darker within one second:

OnV5CKf.png


What is this? This only occurs in Odyssey but not in Horizons. It's really annoying.

I think it's a carryover from the adaptive night vision used in Odyssey, I hadn't noticed it much in Horizons but it's very obvious in Odyssey, here's an example from a recent visit to a planet in the dark;

So this first one, looking into the patch if light, nothing visible outside the lighted area;

jWjyO1T.jpg


Turn my back on the light, I can suddenly see geysers and landscape for a long way;

zSTKqrE.jpg


While it doesn't look as clear in the shots, it was quite a dramatic change, literally going from blind to anything but the lighted area to being able to see a long way and move around easily with both the SRV and on foot.So with the star I think what's happening is the light of the star is dimmed down as your viewpoint angles away. It shouldn't happen of course until the star is completely out of view and maybe it shouldn't happen at all in space, the star should stay bright even if you aren't looking directly at it, but I think the night vision adaption in Odyssey is more marked than Horizons because I have been on plenty of dark planets in Horizons and I never noticed it this clearly. Maybe they implemented it specially for legs and it's causing issues in other areas.
 
It shouldn't happen of course until the star is completely out of view and maybe it shouldn't happen at all in space, the star should stay bright even if you aren't looking directly at it, but I think the night vision adaption in Odyssey is more marked than Horizons because I have been on plenty of dark planets in Horizons and I never noticed it this clearly. Maybe they implemented it specially for legs and it's causing issues in other areas.

Yeah, what you are describing is how it works in Horizons. You see the shadows of the cockpit moving, as you turn away from the star, but it never gets suddenly dark within one second as in Odyssey.

I hope they'll adress this issue. It's really breaking the immersion as it is completely not corresponding with the laws of physics.
 
Yeah, what you are describing is how it works in Horizons. You see the shadows of the cockpit moving, as you turn away from the star, but it never gets suddenly dark within one second as in Odyssey.

I hope they'll adress this issue. It's really breaking the immersion as it is completely not corresponding with the laws of physics.

There's always been some light adaption in H as you fly away from the star, distant nebula become brighter and clearer as you move away, but until feet we never had a situation where you could see or move into and out of the light source just by taking a step or turning around, so they've added a definite light/dark adaption effect for you eyes in legs and that of course probably carries over into our CMDR when sitting in the cockpit.
 
There's always been some light adaption in H as you fly away from the star, distant nebula become brighter and clearer as you move away, but until feet we never had a situation where you could see or move into and out of the light source just by taking a step or turning around, so they've added a definite light/dark adaption effect for you eyes in legs and that of course probably carries over into our CMDR when sitting in the cockpit.
Sure, sorry, I didn't want to say that it wasn't there in Horizons. I rather meant that it is way more subtle there.

The odd thing is that this doesn't happen when flying around a brown dwarf.
 
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