Placing lights is infuriating.
I find it almost impossible to place any light source, especially some of them are downright broken.
14 o clock. The light is clearly on and eminates at least some lightning.
4am...the light got stronger an now illuminates the room
Now try something diffrent:
We have this corner here, a bit to dark for my touch
still dark but it is getting better. maybe i can comprimise, let's check how it looks in the dark:
While it is bright, the light almost looses it's illuminating rapidly after 2m and my customers would sit in the dark.
The only lights that work a little are actual spotlights or the 'Standard lamp', yes have fun building this.
Now look how nice the shadows are drawn of the chairs.
guess what doesn't cast a shadow, correct lights that aren't natural.
It is totally baffeling, that we have a shadow of a coaster move totally realistic over a guests body and then we have the light sources in game. I don't know what happens there, it is crazy to an ammount i can't even describe: we see the shadow getting 'weaker' because of the second light, but dropping the ball on lightsources that hard? It almost feel like two diffrent games.
So dear Devs: Fix those lights!
I find it almost impossible to place any light source, especially some of them are downright broken.
14 o clock. The light is clearly on and eminates at least some lightning.
4am...the light got stronger an now illuminates the room
Now try something diffrent:
We have this corner here, a bit to dark for my touch
still dark but it is getting better. maybe i can comprimise, let's check how it looks in the dark:
While it is bright, the light almost looses it's illuminating rapidly after 2m and my customers would sit in the dark.
The only lights that work a little are actual spotlights or the 'Standard lamp', yes have fun building this.
Now look how nice the shadows are drawn of the chairs.
guess what doesn't cast a shadow, correct lights that aren't natural.
It is totally baffeling, that we have a shadow of a coaster move totally realistic over a guests body and then we have the light sources in game. I don't know what happens there, it is crazy to an ammount i can't even describe: we see the shadow getting 'weaker' because of the second light, but dropping the ball on lightsources that hard? It almost feel like two diffrent games.
So dear Devs: Fix those lights!