Anaconda is supposed to be a Lightweight Cruiser and Federal Corvette an heavy one.
Anaconda hull integrity should be a lot lower than now and below Federal Corvette and it's agility better.
Heavy Cruiser should mostly be usable with turrets. Their strength should be in their shield and hull resistance compared to small ships.
Light Cruiser should be really usable with gimballed / fixed weapons but weak when shield is down compared to Heavy Cruiser.
As opposed to Heavy Cruiser that can stand multiples ships attacks at same time, ships like Anaconda are supposed to play a mobile role and retreat as soon as their shield are down.
Therefore Light Cruiser are better used in wings of ships.
If we were to have good wings mechanics gameplay implemented, we could had wars with wings composed of :
- Heavy slow Cruiser that act as turrets defense ships.
- Light agile Cruiser that can make fast stricking attack.
- Fast agile ships/fighters that play harasment and kills others annoying small ships/fighters.
If well balanced it could lead to very interesting battle, moreover if including in Power Play mechanics.
Currently ships are very badly balanced. A light cruiser like Anaconda has more hull integrity than a heavy combat ship like Federal Corvette and is less agile... it should be the reverse.
Beluga Liner is a heavy passenger ship with incredible agility...
Many small ships like FAS can be hull tanked and still be very agile...
Hull tanking should make you slow, heavy and hard to destroy.
Don't you think guys that ED ships should be rebalanced around the concept of light/heavy ship/fighter/cruiser ?
Anaconda hull integrity should be a lot lower than now and below Federal Corvette and it's agility better.
Heavy Cruiser should mostly be usable with turrets. Their strength should be in their shield and hull resistance compared to small ships.
Light Cruiser should be really usable with gimballed / fixed weapons but weak when shield is down compared to Heavy Cruiser.
As opposed to Heavy Cruiser that can stand multiples ships attacks at same time, ships like Anaconda are supposed to play a mobile role and retreat as soon as their shield are down.
Therefore Light Cruiser are better used in wings of ships.
If we were to have good wings mechanics gameplay implemented, we could had wars with wings composed of :
- Heavy slow Cruiser that act as turrets defense ships.
- Light agile Cruiser that can make fast stricking attack.
- Fast agile ships/fighters that play harasment and kills others annoying small ships/fighters.
If well balanced it could lead to very interesting battle, moreover if including in Power Play mechanics.
Currently ships are very badly balanced. A light cruiser like Anaconda has more hull integrity than a heavy combat ship like Federal Corvette and is less agile... it should be the reverse.
Beluga Liner is a heavy passenger ship with incredible agility...
Many small ships like FAS can be hull tanked and still be very agile...
Hull tanking should make you slow, heavy and hard to destroy.
Don't you think guys that ED ships should be rebalanced around the concept of light/heavy ship/fighter/cruiser ?
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