Engineers Lightweight Scanner/Sensor mods?

Am I missing something here?

It seems like ALL the possible modifications you can make to a scanner increase the weight.
There's a lightweight sensor mod' so why no lightweight scanner mod's to accompany it?

I just applied a G5 fast-scan mod' to the surface scanner of my superlight AspX and it knocked half a Ly off the jump range. [blah]

I get that when you're exploring it shouldn't really matter if you jump 20Ly to the "next" system or 40Ly but, let's face it; we usually want to get somewhere and then explore the area so jump-range is always important.

Personally, I don't really care too much about stuff like detection angle or range (or, to a lesser extent, speed of scan) because if I'm interested enough in a planet to do a detailed scan, I'm probably going to be doing a fly-past of it anyway.
That being the case, I would have liked to see lightweight scanner options too.

I dunno. In the grand scheme of things half a Ly probably isn't going to matter but I'm already tempted to remove the mod' again.
I almost certainly would have gone for a lightweight scanner mod' instead if it'd been available.
 
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I pretty much agree. I wouldn't want to see Lightweight Surface Scanners though. The problem is that Fast Scan, Long Range and Wide Angle all, as another forumer said, "leave a sour taste in the mouth" for an explorer. Adding a fourth modification that in fact reduced mass would just lead to everyone choosing it, and the existing three would continue to be ignored. The existing three should have integrity and/or power disadvantages, not mass.

I'd also personally greatly reduce the mass of high class core Sensors. Right now, for A/C/E ratings, it goes 1.3 -> 2.5 -> 5 -> 10 -> 20 -> 40 -> 80 -> 160T as you step up classes, but 160T of Sensors on an Anaconda just doesn't make sense. It also then means that Lightweight is a no-brainer, and gives an enormous increase to jump range. I'd rather see it go something more like ...10 -> 15 -> 20 -> 25T in the upper half of classes, and absorb the lost mass into the hull mass of ships. It'd be a nerf to the Anaconda's best possible jump range, but that's kind of called for anyway.
 
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Am I missing something here?

It seems like ALL the possible modifications you can make to a scanner increase the weight.
There's a lightweight scanner mod' so why no lightweight sensor mod's to accompany it

there is a lightweight sensor mod.

there are also lightweight scanner mods.

the only thing you are missing is a lightweight SURFACE SCANNER mod.
 
The latest round of engineer scanner/sensor mods seemed great until I applied them. The trade off is too severe...the KWS fast mod cut my scan time in half but reduced my distance about the same. Not worth it...I ditched and simply did a grade 1 roll. The scan time was reduced a little and the distance went from 4km to 3.59 km. Kind of not worth it either IMO.
 
The latest round of engineer scanner/sensor mods seemed great until I applied them. The trade off is too severe...the KWS fast mod cut my scan time in half but reduced my distance about the same. Not worth it...I ditched and simply did a grade 1 roll. The scan time was reduced a little and the distance went from 4km to 3.59 km. Kind of not worth it either IMO.

well, i went with B-class and A-class kill warrant and fsw scanners... in effect they are now in range of the d-class and e-class i used before, and scan in >3 sec. great for wake scanning, and great for bountyhunting. if you have the power ofc.
 
there is a lightweight sensor mod.

there are also lightweight scanner mods.

the only thing you are missing is a lightweight SURFACE SCANNER mod.

Sorry, yeah. I got my terms mixed-up. :eek:

I've seen lightweight sensor mod's but the mod's for the scanners all increase mass and performance but there don't seem to be any lightweight mod's.

Also, I'm specifically talking about exploration scanners here, rather than KWS/Wake/MFT scanners.
Haven't looked at modding those yet.
 
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