I was just watching the February Dev Diary for Limit Theory while I wait for all these awesome new space games to come out. Anyways the scanner 2.0 work Josh has done in LT is IMO amazing. Part of being a good game developer is to play all these games and take the good from the bad and even try and improve on them. So with that said I felt some of the scanner work Josh has been doing over on LT is worth looking at for Elite.
Is it just me or would a simular scanner system look and feel perfect for Elite? Josh's first attempt at an Ice Field also looks amazing but I'll let you decide for yourselves. Anyways I think it's healthy to look at all these games and like movies it's easy to get some good ideas for stuff coming down the pipes. I'm thinking in a game as big as Elite a good scanner system would make exploration and scouting a bit more interesting.
https://www.youtube.com/watch?v=e8SOZxCXokg
Is it just me or would a simular scanner system look and feel perfect for Elite? Josh's first attempt at an Ice Field also looks amazing but I'll let you decide for yourselves. Anyways I think it's healthy to look at all these games and like movies it's easy to get some good ideas for stuff coming down the pipes. I'm thinking in a game as big as Elite a good scanner system would make exploration and scouting a bit more interesting.
https://www.youtube.com/watch?v=e8SOZxCXokg