Limpet cargo hold

All the diversity of limpets must not interlace with cargo and there must be another scale of mass for it.

So pilot should be able to load minimum 2000 limpets.

As an alternative decision - make limpets ammo-like (so it will be having it's own place associated with limpet controllers).
 
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I'm fairly new to the game so I did not see this first hand but, from what I heard, limpets did use to be ammo for the modules.

However, the amount was too low to be effective for things like mining.

In mining's case, you can load up 90% of your cargo with limpets and as you work it will be replaced with minerals. This makes using cargo for limpets very efficient, if a little obscure; first controller I bought, I left the station without limpets as I expected it to come with it's ammo.

A lot of things have changed since then and now we have things like SLF bays that can control 1 or 2 fighters and come with an amount of rebuilds.

I'm repeating myself from various threads but, I feel that at the very least, limpet controllers should work like SLF and SRV loadouts; the amount of different controllers is simply getting out of hand.

But for the "ammo", it's more difficult; how can we remove the dependency on cargo, while still allowing large amount of limpets? But, keeping that amount to one that make senses for the mass of the module...

Maybe limpets should be reusable, becoming a scoopable item you can pick up when the timer expires? Controllers could also have a set amount of rebuilds, like SLFs, for when they get destroyed or run out of fuel; picking up a limpet that ran out of fuel would restore 1 rebuild.
 
Thing is, limpets being cargo is generally only an inconvenience in pretty rare circumstances:
- 3 of the 5 limpet types are designed to help put cargo in a cargo hold, so aren't much use without one.
- the other 2 limpet types are extremely effective, so a single class 1 or class 2 cargo hold will carry enough for almost all uses, especially now they can be synthesised from extremely common materials.

It's really only an issue if you're trying to make a self-repairing ship and don't want to give up 2 internal slots for the controller and the cargo hold ... in which case, why not just buy a bigger ship?

(Universal limpet controller I think is a good idea, *provided* each controller can only control one type at once. Otherwise you get weird issues because some limpet types self-destruct the oldest if you try to fire more than you can control - e.g. Prospectors - and some just don't fire - e.g. Collectors - and if you had them mixed on the same controller then it won't always do what you want...)
 
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