Right now Limpets are handled a bit obscurely in the restock screen.
A simple class 3 limpet controller requires a certain amount of tonnage in it's slot; and typically it's less then a fully filled cargo rack could hold.
It's curious how a 7A Collector Controller can handle only double the limpets of a 3A Collector Controller at only a moderately longer range.
Having limpets being ammunition of a controller will make reloading simpler, and will cause micromanagement of ship's inventory out in space to be simpler.
Of course, hardcore Elite players might complain it will lower the skill cap in doing so.
Maybe a class 3 controller could carry 4 one-tonne limpets?
And a class 7 controller could carry 64 one-tonne limpets?
Maybe vary the amount of limpets a controller can carry by it's rating (E to A)?
Perhaps engineering blueprints can be added to tweak this capacity?
A simple class 3 limpet controller requires a certain amount of tonnage in it's slot; and typically it's less then a fully filled cargo rack could hold.
It's curious how a 7A Collector Controller can handle only double the limpets of a 3A Collector Controller at only a moderately longer range.
Having limpets being ammunition of a controller will make reloading simpler, and will cause micromanagement of ship's inventory out in space to be simpler.
Of course, hardcore Elite players might complain it will lower the skill cap in doing so.
Maybe a class 3 controller could carry 4 one-tonne limpets?
And a class 7 controller could carry 64 one-tonne limpets?
Maybe vary the amount of limpets a controller can carry by it's rating (E to A)?
Perhaps engineering blueprints can be added to tweak this capacity?
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