Limpet controllers should use ammunition

Gonna get jumped for this but I feel like limpet controllers should act more like things with ammunition, in that they have a dedicated space for limpets like weapons have ammo in the clip/mag/etc. In addition, change the limpet synth recipe to reload a specific limpet controller. As for limpets in cargo, consume them to reload the limpet controller when a limpet expires. If there are no limpets left in the cargo hold, no reloading unless you synth to a controller.

This would make taking a repair limpet controller a little easier without a dedicated cargo rack for the limpet storage on smaller ships.
 
A limpet controller is an internal module, not a hardpoint, if they made limpet controllers hardpoints ok, but there aren't any other internal modules that use ammunition. In fact since they aren't a "deployable" item how would you fire the limpet from the limpet controller?
 
Y'know - calling limpets "ammunition" isn't making the case you think it is :)

I didn't, I said the materials and energy in AFMU's and Shield Cell banks isn't ammunition because it's not fired ;)

There are reasonable arguments that limpets should be ammunition, but not ammunition of the limpet controller itself.
 
...Rather the material contained therein is raw material and energy, not ammunition.
That... sounds awfully like ammunition to me... raw material (projectile) and energy (ignited fuel source).

I wouldn't argue that SCB/AFMU consumables aren't ammunition... but they are all (including ammunition), munitions.

I actually wouldn't want limpets to not take up cargo space... rather, I'd rather all fuel, charges ammo, whatever take up cargo space (and ships rebalanced around this, and then specific cargo systems introduced but i digress).

But making an argument that they should take cargo space because it's not ammunition isn't a great argument.

Rather, limpets are designed to go pick up 1t canisters or comparable sized things, and are actually as large as a 1t canister if not bigger... so it makes sense for them to be cargo.
 
Last edited:
That... sounds awfully like ammunition to me... raw material (projectile) and energy (ignited fuel source).

That's like saying the water in a coffee machine is ammunition, or the plastic feed in a 3D printer is ammunition, or printer ink is ammunition, sure you can call it that, but it's wrong. It's stock, or supplies, or raw materials, not ammunition. ED tends to use the word ammunition......almost universally for things that both are and aren't ammunition in the proper sense of the word. The AFMU is using raw materials to repair the ship, Shield Cell bank is using stored energy to restore the shields, limpet controller is a computer that tells limpets what to do, it doesn't store or fire them.

Limpets are general use, I can have multiple different types of limpet controllers on my ship and they all use the same limpets, the limpet controller just programs them. The OP wants the limpet controller to store the limpets, now that may be a reasonable argument for a small ship carrying a single limpet controller to save cargo storage space, but my miner has 4 limpet controllers, do they reload themselves from the cargo as they run out, do I need to manually reload, if it's automatic why not take them straight from cargo? Then the OP wants to synth limpets for a specific limpet controller, that means I have to do four synths to get my limpet controllers all working instead of them just grabbing what they need from the cargo.

Much better to have the limpet launcher (we must have one right? It's just never mentioned, must be standard on all ships) to store limpets as "ammunition", that way one synth reloads all my limpet controllers. While I can see where the OP is coming from, the idea is really only useful for small ship with low cargo space and one or at most two limpet controllers, he just want to not have to store limpets in general cargo space.

It sounds overly complicated and unnecessary and confused because of FDEV's use of the word ammunition to cover many things which are different things altogether.
 
That's like saying the water in a coffee machine is ammunition, or the plastic feed in a 3D printer is ammunition, or printer ink is ammunition, sure you can call it that, but it's wrong. It's stock, or supplies, or raw materials, not ammunition. ED tends to use the word ammunition......almost universally for things that both are and aren't ammunition in the proper sense of the word. The AFMU is using raw materials to repair the ship, Shield Cell bank is using stored energy to restore the shields, limpet controller is a computer that tells limpets what to do, it doesn't store or fire them
Good thing i wasnt using my own definition of ammunition in that statement then... which is distinguished by being fired from a weapon, not by whatever it's composition is 🤷‍♀️

(My point being that trying to argue an scb charge is "energy and raw material", which somehow makes it "not ammunition" is a pretty bizarre and irrelevant argument to make)
 
A limpet controller is an internal module, not a hardpoint, if they made limpet controllers hardpoints ok, but there aren't any other internal modules that use ammunition. In fact since they aren't a "deployable" item how would you fire the limpet from the limpet controller?
Are you suggesting that if something hasn't been done before, it can never be done? I'm glad you weren't around when they discovered Penicillin:

"No Alexander! No one has ever used mould to prevent infections. Throw it in the bin!"
"But it works, and I have proof."
"I don't care! We don't try new things around here."

(Probably the same with fire...)
 
To solve the OPs dilemma of wanting to be able to fix his hull without using up two internal module slots, wouldn't it be simpler to provide a new 'Hull Repair' module, similar to an AFMU? No need then to mess about redesigning the Limpet Controllers at all.
 
Limpet as ammo? as in 1 ton ammo?

Dont know why, but it makes me think to...

iowa.JPG
 
If anything, they should make all limpet controllers smaller sizes, like 1 and 2 tops. Is supposed to be just a computer, why do you need a size 5 optional to control 3 limpets. And "control" is overstating, not like limpets are super smart :) size 1 classes E through A can control 1 and 2 tops. size 2 classes E through A control 3 and 4 tops. I think I've been similar suggestions before.

Limpets are not "ammo" they are pretty freaking big "robots" they are roughly the size of an SRV I believe.

Other option maybe would be able to synth a limpet without cargo that will just launch the limpet when synth is done.
 
Back
Top Bottom