This suggestion is made with this other proposal in mind: Limpet Controller Module Bay.
Proposal:
Proposal:
- Limpets are no longer disposable cargo
- Instead, limpets no behave similarly to SLFs
- Limpet controllers modules have different numbers of bays and reserve limpet storage
- Like fighter bays, larger limpet controllers both have more slots, and more reserve limpets per-slot
- CMDRs now have vanity options for their limpets, including paint, thruster trails, and NAMES
- Limpets are generally improved, as they are no longer disposable
- Collector limpets:
- Significantly smarter and more durable. Not likely to crash into rocks, or die unless attacked.
- Collector limpets can now carry a 2 units of cargo.
- Targeted collection mode causes the limpet to grab the targeted item, then immediately return to its bay (limpet is not consumed).
- Free collect causes the limpet to behave as free collect does now, with the main difference of grabbing up to two things before dumping them off at the ship. "Firing" the limpet again orders it to return to the bay.
- Can potentially have a few versions. A slower one with more capacity (great for mining or mass collecting), and a faster one with less capacity (great for mat gathering / targeted cargo recovery)
- Hatchbreaker Limpets:
- Significantly tougher. Remember, these are supposed to be less disposable.
- Can handle PDT fire for a few seconds, but can still die to them
- ECM temporarily "stuns" them
- If they successfully hack the target, the cargo is released in a "burst". Released at once in a cloud, instead of a stream
- Stays with the cargo cloud after release (until recalled by "firing" again), making it easier for CMDRs to find the cloud again
- Hull Repair / refueling Limpets
- Will continuously do as much repair / refuel as they can, return to the ship to resupply, and go back to repairing / refueling
- "Firing" the limpet again recalls it. Auto-recalls when the target is fully repaired
- Collector limpets: