Ships Limpets and limpet controllers

Past updates have overhauled mining and exploration very much for the better. Yet limpets still feel like an oddly implemented part of the game.

To stock limpets, you need to go to the advanced maintenance screen; even with the new quick buttons for refuel/repair/restock, you need to go into starport services and pull up the maintenance menu. So that's weird and clunky.

And then to use the limpets, you need to install a controller. But there are like seven different kinds of limpet controllers, some of them far more useful than others, and they each occupy an internal compartment, and each controller can only be used for one thing (repair OR fuel transfer OR collection OR prospecting, etc.). Huh? Does a controller for programming two limpets really need take up as much space as an 8t cargo rack or a small passenger cabin? Sure, it's a game mechanic, but still -- why would anyone ever equip a Class 7 limpet controller?

Limpets are universal, but the controllers are specialized. Seems backwards to me, and since each different type of controller occupies its own internal slot, parts of the game like search and rescue that require several different limpet controllers are unpopular. With all of the internal requirements, basic mining demands a more specialized (and expensive) setup than deep core mining, which hardly seems right.

It seems like the most elegant way to fix this would be to make the limpet controller module universal and the limpets themselves specialized. CMDRs would configure each controller in the field to manage a certain limpet type, then reconfigure them for a different type to do something else. A larger controller could be set up to manage more than one type of limpet at a time, better justifying its space requirements because a Class 5/7 limpet controller would be effectively 3-4 controllers in one.

Part of the fun of this game is getting to do different things and experience different aspects of working as a space pilot. This change would breathe new life into S&R especially and also make multirole builds more viable. Plus, it just makes sense.
 
Many good points.
Buying limpets is unintuitive and clunky. Could be worth getting fixed.

The imaginary machinery for "limpet controllers" seems to be more than code. Looks like it puts guts into a motorized shell. That explains why limpets can do different jobs. Collector limpets expire when they run out of fuel, and they have simple grabbers. Repair limpets have less propulsion but many more tools, as do the Recon and Prospector variants.
 
I agree with the OP. This is one of the things that Hit me too.

Why is this Game mechanic so un-intuitive and clunky. Really does a Limpet weight 1 ton too? At least we should have had Limpet Packages, like 100 Limpet Package take 1 ton of your cargo space in the current system. And I wonder too why there are separate controller for simple actions, it seems like a redundant filler solution to have something different to outfit ships with for a specific role. When this particular system could be Universal, one just needs to program the Limpets for a particular task.

Alternatively,

I wonder...did anyone ever heard of Robots and Drones in the 4th Millennium? That is all you need in Space a Robotic Drone that you can Program for a given task have it do it and then recover it for another use later on.

So my Suggestion would be to have different Classes of Universal Controller that COntain Reusable Robot Drones (and have slight higher weaght thyan now), that can be programmed on demand for specific tasks.

Maybe the Robotic Drones can be damaged from from AOE? Or Wear and TEar, maybe they require some maintenance and refueling when in use? So using the Ships Energy and Fuel in due time etc. And if not recovered or damaged then will need to be replaced.

But this way the Cargo is not used for them as it is used now for Limpets and they are not one time use....in the 4th millennium even.

o7
 
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My question would be why limpets controllers have to be fed from the cargohold?

every other ammo based module in the game carries it's own ammo, and then detailed surface scanner is capable of making infinite probes out of thin air. Yet limpet controllers to be usefull require having not only controller but also sufficient free cargohold to bring limpets themselves? Makes no sense imo.

Either move limpets to the specialized ammo hold specific to the controller with replenishes with "re-arm" button, or just get rid of whole ammo requirement for controllers.
 
yeah the system of buying limpet to get cargo need a revamp we could have drone that don't destroye themself could only be killed of if they kill themself ( no timer that what i mean) still would be limited in number and more costy then those limited limpet
 
I wonder...did anyone ever heard of Robots and Drones in the 4th Millennium?
The Pilots' Federation sees to it that robotics is kept on a very short leash. If people ever figured out that easily 95% of all spaceflight jobs could be done by robots, who would pay us millions of credits to haul a few tons of food cartridges?
 
The imaginary machinery for "limpet controllers" seems to be more than code. Looks like it puts guts into a motorized shell. That explains why limpets can do different jobs. Collector limpets expire when they run out of fuel, and they have simple grabbers. Repair limpets have less propulsion but many more tools, as do the Recon and Prospector variants.

This. Limpet controller are more than a 1-slot module like flight assist modules and DSS. And they have mass.
 
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